Rogue Galaxy: Difference between revisions

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m
Fixed then, no?
(Added the chest bloom issue, corrected the missing kanji issue to include PAL and mention flashback cutscenes, corrected the steve power break crash that is an invalid issue)
m (Fixed then, no?)
(6 intermediate revisions by 3 users not shown)
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{{Issue
{{Issue
|IssueName=Vedan: Myna Out of bounds
|IssueName=Vedan: Myna Out of bounds
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. Highest chance on height differences where u jump down close to the railtracks (which are 2 locations).
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Missing text
|IsFixed=1
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|AffectedVersions=PAL and Director's Cut
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IssueName=Incorrect bloom around chests when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Corrupt water textures
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Corrupt flashbacks
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Flashback FMVs are corrupted.
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Fixed In PCSX2 1.6.0 just enable Automatic gamefixes, use OpenGL (Hardware) and don't enable manual game fixes. For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key.
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
}}


{{Issue
{{Issue
|IssueName=Missing text
|IssueName=Corrupt flashbacks
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|AffectedVersions=NTSC-J
|Description=Flashback cutscenes are corrupted.
|Description=In the Japanese Director's Cut edition and on the PAL version of the game, text in the UI and subtitles can sometimes disappear for no apparent reason. This appears to happen after you load an emulator saved state or after a flashback cutscene.
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


{{Issue
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
}}
}}


{{Issue
{{Issue
|IssueName=Incorrect bloom around chests when upscaling
|IssueName=Black squares
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Description=Black squares appear behind weapons.
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


{{Issue
{{Issue
|IssueName=Black squares
|IssueName=Steve's Power Break crash
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Black squares appear behind weapons.
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}
}}


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