Bureaucrats, ninja, Administrators
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edits
(Added corrupt water textures issue and its workaround) |
m (Fixed then, no?) |
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|serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small> | |serialsNTSCJ = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = December 8, 2005<br />March 21, 2007<br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small> | |releasedateNTSCJ = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.6 r1888 | |Revision=0.9.6 (r1888) | ||
|Graphics=GSdx | |Graphics=GSdx (r2660) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r2663) | ||
* LilyPad | * LilyPad 0.10.0 (r1853) | ||
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | |Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. | ||
|Tester=79.24.35.124 | |Tester=79.24.35.124 | ||
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|CPU=? | |CPU=? | ||
|GPU=? | |GPU=? | ||
|Revision=0.9.7 r3113 | |Revision=pre 0.9.7 beta (r3113) | ||
|Graphics= | |Graphics=GSdx (r3063) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 1.4.0 (r3117) | ||
* LilyPad | * LilyPad 0.1.0 (r2930) | ||
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | |Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. | ||
|Tester=CKL | |Tester=CKL | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows 7 x64 | |OS=Windows 7 x64 | ||
|CPU=Intel Core2 Quad Q6600 2.40 GHz | |CPU=Intel Core2 Quad Q6600 @ 2.40 GHz | ||
|GPU=ATI Radeon HD 4850 512MB | |GPU=ATI Radeon HD 4850 512MB | ||
|Revision=1.0.0 r5350 | |Revision=1.0.0 (r5350) | ||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
</spoiler> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X | ||
*? | *? | ||
|Comments=USA v2.00(14/06/2004), | |Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems. | ||
|Tester={{ForumUser|muku}} | |Tester={{ForumUser|muku}} | ||
}} | }} | ||
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|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3.40 GHz | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 768MB | ||
|Revision=1.1.0 r5766 | |Revision=1.1.0 (r5766) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5764) | ||
|Sound= | |Sound= | ||
*SPU2-X | *SPU2-X 2.0.0 (r5764) | ||
*LilyPad | *LilyPad 0.11.0 (r5764) | ||
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | |Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 10 x64 | |||
|CPU=Intel Core i7-9750h @ 2.60 - 4.50 GHz | |||
|GPU=NVIDIA GeForce GTX 2060m 4GB | |||
|Revision=1.6.0 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
* Other: | |||
** Automatic Gamefixes | |||
** Widescreen Patches | |||
</spoiler> | |||
|Graphics=GSdx 1.2 AVX2 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.12.1 | |||
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40) | |||
|Tester=RedDevilus | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
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|CPU=Intel Core i5-2500 | |CPU=Intel Core i5-2500 | ||
|GPU=AMD Radeon HD 6850 | |GPU=AMD Radeon HD 6850 | ||
|Revision=1.1.0 r5864 | |Revision=1.1.0 (r5864) | ||
|Graphics=GSdx 0.1.16 | |Graphics=GSdx 0.1.16 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
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{{Issue | {{Issue | ||
|IssueName=Vedan: Myna Out of bounds | |IssueName=Vedan: Myna Out of bounds | ||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks. | |||
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None". | |||
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes. | |||
}} | |||
{{Issue | |||
|IssueName=Missing text | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= | |AffectedVersions=PAL and Director's Cut | ||
|Workaround= | |Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene. | ||
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Incorrect bloom around chests when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off. | ||
|Workaround= | |Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu. | ||
}} | }} | ||
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|IssueName=Corrupt water textures | |IssueName=Corrupt water textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings | |Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack. | ||
}} | |||
==Fixed Issues== | |||
{{Issue | |||
|IssueName=Text appears gray instead of white in GSdx hardware renderers | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=All of the text in the game appear in a tint of gray instead of the normal white | |||
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx. | |||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Corrupt flashbacks | |IssueName=Corrupt flashbacks | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Flashback | |Description=Flashback cutscenes are corrupted. | ||
|Workaround= | |Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Corrupt Bloom on Juraika | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack | |||
|Description= | |Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack. | ||
|Workaround= | |||
}} | }} | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Black squares appear behind weapons. | |Description=Black squares appear behind weapons. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)". | |Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)". | ||
}} | }} | ||
{{Issue | |||
|IssueName=Steve's Power Break crash | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button). | |||
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit. | |||
}} | |||
==The gallery== | ==The gallery== |