Rogue Galaxy: Difference between revisions

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|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007<br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Steve's Power Break crash
|IsFixed=1
|IssueLevel=2
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Workaround=Fixed In recent PCSX2 1.5.0 dev build, for older versions Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|Description=PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=When fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Corrupt water textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
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|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=All text appear in a tint of gray instead of the normal white
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)
}}
}}


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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


==The gallery==
==The gallery==
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