Rogue Galaxy: Difference between revisions

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(Added corrupt water textures issue and its workaround)
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|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007<br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.6 r1888
|Revision=0.9.6 (r1888)
|Graphics=GSdx 2660
|Graphics=GSdx (r2660)
|Sound=
|Sound=
* SPU2-X r2663 1.4.0
* SPU2-X 1.4.0 (r2663)
* LilyPad (r1853) 0.10.0
* LilyPad 0.10.0 (r1853)
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Tester=79.24.35.124
|Tester=79.24.35.124
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.7 r3113 beta
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3063
|Graphics=GSdx (r3063)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.1.0
* LilyPad 0.1.0 (r2930)
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Tester=CKL
|Tester=CKL
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Intel Core2 Quad Q6600 2.40 GHz
|CPU=Intel Core2 Quad Q6600 @ 2.40 GHz
|GPU=ATI Radeon HD 4850 512MB
|GPU=ATI Radeon HD 4850 512MB
|Revision=1.0.0 r5350
|Revision=1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v2.00(14/06/2004), INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU. The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Tester={{ForumUser|muku}}
|Tester={{ForumUser|muku}}
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 (r5766)
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx SSE41 (r5764)
|Sound=
|Sound=
*SPU2-X 5764 2.0.0
*SPU2-X 2.0.0 (r5764)
*LilyPad 5764 0.11.0
*LilyPad 0.11.0 (r5764)
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|CPU=Intel Core i5-2500
|CPU=Intel Core i5-2500
|GPU=AMD Radeon HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 r5864
|Revision=1.1.0 (r5864)
|Graphics=GSdx 0.1.16 - OpenGL
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Workaround=Two changes to the default settings must be made to prevent this issue from occurring. First, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". Second, Config > Emulation Settings > VUs tab, and set Clamping Mode to "None".
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Steve's Power Break crash
|IsFixed=1
|IssueLevel=2
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Workaround=Fixed In recent PCSX2 1.5.0 dev build, for older versions Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|Description=PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=When fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Corrupt water textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=While using the hardware renderer, you will experience some issues with water textures (some corrupt textures can be seen underneath the water).
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Workaround=Go to Config > Video (GS) > Plugin Settings > Enable HX Hacks > Configure Hacks then check "Preload frame data". This will fix the textures.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


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|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=All text appear in a tint of gray instead of the normal white
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)
}}
}}


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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


==The gallery==
==The gallery==
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