Rogue Galaxy: Difference between revisions

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|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|serialsNTSCJ      = SCPS-15102<br />SCPS-17013 <small>(Directors Cut)</small><br />SCPS-19254 <small>(PlayStation 2 the Best)</small><br />SCAJ-20162<br />NPJC-00009 <small>(PS2 Classics)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007<br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|releasedateNTSCJ  = December 8, 2005<br />March 21, 2007 <small>(Directors Cut)</small><br />March 30, 2007 <small>(Korea)</small><br />March 26, 2009 <small>(PlayStation 2 the Best)</small><br />August 20, 2014 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.6 r1888
|Revision=0.9.6 (r1888)
|Graphics=GSdx 2660
|Graphics=GSdx (r2660)
|Sound=
|Sound=
* SPU2-X r2663 1.4.0
* SPU2-X 1.4.0 (r2663)
* LilyPad (r1853) 0.10.0
* LilyPad 0.10.0 (r1853)
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Comments=Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth.
|Tester=79.24.35.124
|Tester=79.24.35.124
Line 76: Line 76:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.7 r3113 beta
|Revision=pre 0.9.7 beta (r3113)
|Graphics=GSDX r3063
|Graphics=GSdx (r3063)
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad r2930 0.1.0
* LilyPad 0.1.0 (r2930)
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Comments=There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode.   
|Tester=CKL
|Tester=CKL
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Intel Core2 Quad Q6600 2.40 GHz
|CPU=Intel Core2 Quad Q6600 @ 2.40 GHz
|GPU=ATI Radeon HD 4850 512MB
|GPU=ATI Radeon HD 4850 512MB
|Revision=1.0.0 r5350
|Revision=1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v2.00(14/06/2004), INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MTVU. The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Comments=USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
|Tester={{ForumUser|muku}}
|Tester={{ForumUser|muku}}
}}
}}
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 (r5766)
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx SSE41 (r5764)
|Sound=
|Sound=
*SPU2-X 5764 2.0.0
*SPU2-X 2.0.0 (r5764)
*LilyPad 5764 0.11.0
*LilyPad 0.11.0 (r5764)
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Comments=Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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|CPU=Intel Core i5-2500
|CPU=Intel Core i5-2500
|GPU=AMD Radeon HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 r5864
|Revision=1.1.0 (r5864)
|Graphics=GSdx 0.1.16 - OpenGL
|Graphics=GSdx 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks.  Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
|Workaround=Two changes to the default settings must be made to prevent this issue from occurring. First, go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". Second, Config > Emulation Settings > VUs tab, and set Clamping Mode to "None".
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Steve's Power Break crash
|IsFixed=1
|IssueLevel=2
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Workaround=Fixed In recent PCSX2 1.5.0 dev build, for older versions Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=0
|Description=PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=When fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Corrupt water textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=While using the hardware renderer, you will experience some issues with water textures (some corrupt textures can be seen underneath the water).
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Workaround=Go to Config > Video (GS) > Plugin Settings > Enable HX Hacks > Configure Hacks then check "Preload frame data". This will fix the textures.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}


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|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Description=In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
|Workaround=Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=0
|IssueLevel=0
|Description=All text appear in a tint of gray instead of the normal white
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)
}}
}}


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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


==The gallery==
==The gallery==

Revision as of 13:58, 4 October 2019

Rogue Galaxy

PAL cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Blood, Crude Humor, Mild Language, Mild Suggestive Themes, Use of Alcohol and Tobacco, Violence)
PEGI rating: 12+ (Violence, Bad Language)
OFLC rating: PG (Mild Violence)
GRB rating: 12
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-54552 & SCUS-97572 & SCUS-97490
Japanese: SCPS-15102 & SCPS-17013 & SCPS-19254 & NPJC-00009
German: SCES-54552
French: SCES-54552
Spanish: SCES-54552
Italian: SCES-54552
Region NTSC-U:
Serial numbers: SCUS-97490
SCUS-97572 (Demo)
Release date: January 30, 2007
CRCs: 0643F90C
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-54552
Release date: September 7, 2007
September 20, 2007 (Australia)
CRCs: CBB4B383
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15102
SCPS-17013 (Directors Cut)
SCPS-19254 (PlayStation 2 the Best)
SCAJ-20162
NPJC-00009 (PS2 Classics)
Release date: December 8, 2005
March 21, 2007 (Directors Cut)
March 30, 2007 (Korea)
March 26, 2009 (PlayStation 2 the Best)
August 20, 2014 (PS2 Classics)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Level-5
Publisher(s): SCEI (JP, KO), SCEA (US), SCEE (EU), SCE Australia (AU)
Genre: Action, RPG
Wikipedia: Link
Game review links: Metacritic83/100
Game description: From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2. Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure. Control up to three characters at a time, each colorfully brought to life within highly detailed environments. In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
0.9.6 (r1888) GSdx (r2660)
  • SPU2-X 1.4.0 (r2663)
  • LilyPad 0.10.0 (r1853)
Set the Interlace Mode to Bob Tff (use Blend if shaking) to make the game look smooth. 79.24.35.124
NTSC-U/J ?
  • ?
  • ?
pre 0.9.7 beta (r3113) GSdx (r3063)
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.1.0 (r2930)
There is a known flashback graphical issue in game using Hardware mode. It can be fixed by changing to Software mode. CKL
NTSC-U Windows 7 x64
  • Intel Core2 Quad Q6600 @ 2.40 GHz
  • ATI Radeon HD 4850 512MB
1.0.0 (r5350)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx
  • SPU2-X
  • ?
USA v2.00(14/06/2004), The game played quite smoothly. It was mostly running above 50 FPS. I only met two problems.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5766) GSdx SSE41 (r5764)
  • SPU2-X 2.0.0 (r5764)
  • LilyPad 0.11.0 (r5764)
Runs above full speed. Character runs in place and randomly changes direction. Still able to control it, but it's a bit buggy.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Mint 16 KDE edition
  • Intel Core i5-2500
  • AMD Radeon HD 6850
1.1.0 (r5864) GSdx 0.1.16
  • SPU2-X 2.0.0
  • OnePAD r0-Dev 1.1
BIOS: 2.20 USA. I tested it using a HD 6850 with the open source video drivers on Linux mint 16 KDE edition and all defaults settings for PCSX2. Joder666


Trivia

  • Original names: ローグギャラクシー (SCPS-15102), ローグギャラクシー ディレクターズカット (SCPS-17013) & (SCPS-19254)
  • Also known as Rogue Galaxy: Director's Cut (JP), 로그 갤럭시 (KO)


Known Issues

Vedan: Myna Out of bounds

  • Status: Active
  • Type: Serious
  • Description: Upon reaching Vedan: Myna, you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds.
  • Workaround: Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".
  • Note: This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.

Steve's Power Break crash

  • Status: Fixed
  • Type: Major
  • Description: When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).
  • Workaround: Fixed In recent PCSX2 1.5.0 dev build, for older versions Run the game at native or set it to a scaling factor (2x, 3x, 4x, etc), or when fighting enemies that require this attack, switch to Steve and do not use his Power Break at any moment during the battle. Instead, guard and wait for other party members to use their charge attack.

Corrupt Bloom on Juraika

  • Status: Active
  • Type: Minor
  • Description: When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack

Corrupt water textures

  • Status: Fixed
  • Type: Serious
  • Description: In Hardware mode some corrupt textures can be seen underneath the water.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.

Corrupt flashbacks

  • Status: Active
  • Type: Serious
  • Description: Flashback FMVs are corrupted.
  • Workaround: This can be been fixed as of at least PCSX2 v1.4.0. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)". For other renderers and older PCSX2 versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during FMV's with the F9 key.

Missing Kanji

  • Status: Active
  • Type: Minor
  • Affected Game Versions: NTSC-J
  • Description: In the Japanse Director's Cut edition of the game some kanji characters are not displayed on the game UI and subtitles. This appears to happen after you load an emulator saved state.
  • Workaround: Do not use savestates. Or go to the nearest in-game save point, save to the memory card, then load the game from the title screen, everytime the issue appears.

Text appears gray instead of white in GSdx hardware renderers

  • Status: Active
  • Type: Minor
  • Description: All text appear in a tint of gray instead of the normal white
  • Workaround: Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (yes this comes with a speed hit)

Black squares

  • Status: Fixed
  • Type: Minor
  • Description: Black squares appear behind weapons.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".

The gallery


Public compatibility forum links