Rogue Galaxy: Difference between revisions

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|genre            = Action, RPG
|genre            = Action, RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929240-rogue-galaxy Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/929240-rogue-galaxy Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}
|gameinfo          = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2.  Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure.  Control up to three characters at a time, each colorfully brought to life within highly detailed environments.  In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br />
|gameinfo          = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2.  Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure.  Control up to three characters at a time, each colorfully brought to life within highly detailed environments.  In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br />
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.  
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.  
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|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.
|Tester=Nyahello
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=Intel Core i7-8700K
|GPU=nVidia RTX 2080
|Revision=1.7.0 (dev 2221)
|Graphics=Default (core 1.7)
|Sound=Default (core 1.7)
|Comments=Runs flawlessly on the Vulkan renderer. Use "Autoflush" in the hacks section for accurate glow effects from lamps and such on Hardware rendering. If upscaling, requires "Round Sprite: Half" to align minimap lines and size the field menu viewport properly. In addition, ghosting occurs on glow effects (when upscaling), no way to rectify this issue in any way tested.
|Tester=Coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing text
|IsFixed=0
|IssueLevel=1
|AffectedVersions=PAL and Director's Cut
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.
}}
{{Issue
{{Issue
|IssueName=Text fill color missing
|IssueName=Text fill color missing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
}}
{{Issue
|IssueName=Missing text
|IsFixed=0
|IssueLevel=1
|AffectedVersions=PAL and Director's Cut
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


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|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
}}


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|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}
{{Issue
|IssueName=Wrong upscaled minimap
|IsFixed=1
|IssueLevel=0
|Description=The minimap has 2 blue axis lines when upscaled which isn't correct it should be transparent.
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite  to Half. PCSX2 1.7.0+ build  Config > Graphics settings > HW Hacks, and set Round Sprite  to Half.
}}
}}


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