Rogue Galaxy: Difference between revisions

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|genre            = Action, RPG
|genre            = Action, RPG
|wikipedia        = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Rogue_Galaxy Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929240-rogue-galaxy Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/929240-rogue-galaxy Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/rogue-galaxy Metacritic]|83/100}}
|gameinfo          = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2.  Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure.  Control up to three characters at a time, each colorfully brought to life within highly detailed environments.  In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br />
|gameinfo          = From the developers of the critically acclaimed Dark Cloud 2 and Dragon Quest series, Level-5 delivers an unparalleled role-playing game experience with Rogue Galaxy for the PS2.  Set in a vast world, this action-RPG provides gamers with visually stunning backdrops, an immersive storyline with plenty of unexpected twists, and a proprietary combat system that gives the player total control of an epic adventure.  Control up to three characters at a time, each colorfully brought to life within highly detailed environments.  In addition to the compelling storyline, gamers will have access to multiple mini-games and be able to generate custom weapons and items by creating their own factory.<br />
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.  
The story of Jaster Rogue, a good-natured young man who's just trying to make ends meet hunting beasts on his dusty little home planet. He longs for more excitement in his life, and he gets it when one day he has a run-in with an enigmatic man who is a highly experienced bounty hunter.  
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|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)
|Comments=While on laptop look in NVIDIA control for whisper mode or disable completely for laptop users (it had capped my FPS to 40)
|Tester=RedDevilus
|Tester=RedDevilus
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Moderate slowdowns when opening the field menu, when there are multiple enemies or lots of effects on screen during battle.
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11
|CPU=Intel Core i7-8700K
|GPU=nVidia RTX 2080
|Revision=1.7.0 (dev 2221)
|Graphics=Default (core 1.7)
|Sound=Default (core 1.7)
|Comments=Runs flawlessly on the Vulkan renderer. Use "Autoflush" in the hacks section for accurate glow effects from lamps and such on Hardware rendering. If upscaling, requires "Round Sprite: Half" to align minimap lines and size the field menu viewport properly. In addition, ghosting occurs on glow effects (when upscaling), no way to rectify this issue in any way tested.
|Tester=Coornio
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)
* Also known as '''Rogue Galaxy: Director's Cut''' (JP), '''로그 갤럭시''' (KO)


==Fixed Issues==
 
==Known Issues==
{{Issue
{{Issue
|IssueName=Corrupt flashbacks
|IssueName=Missing text
|IsFixed=1
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Flashback cutscenes are corrupted.
|AffectedVersions=PAL and Director's Cut
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt Bloom on Juraika
|IssueName=Text fill color missing
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
}}
}}


{{Issue
{{Issue
|IssueName=Black squares
|IssueName=Incorrect bloom around chests when upscaling
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Black squares appear behind weapons.
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
}}
}}


{{Issue
{{Issue
|IssueName=Steve's Power Break crash
|IssueName=Corrupt water textures
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Description=In Hardware mode some corrupt textures can be seen underneath the water. Also prevalent on waterfall area on forest world.
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
}}
}}
==Known Issues==
 
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Vedan: Myna Out of bounds
|IssueName=Vedan: Myna Out of bounds
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Description=Upon reaching '''Vedan: Myna''', you may suffer a glitch where your character gets stuck to the roof of the map when passing over certain sections of the map, particularly on or around the railroad tracks. Sometimes the character will suddenly be thrown high into the air and fall back to the ground instead of going out of bounds. The bug can be triggered quite easily if you jump close to the railtracks.
|Workaround=Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
}}


{{Issue
{{Issue
|IssueName=Missing text
|IssueName=Corrupt flashbacks
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|AffectedVersions=PAL and Director's Cut
|Description=Flashback cutscenes are corrupted.
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Fixed in PCSX2 v1.6.0, just enable Automatic gamefixes and use OpenGL (Hardware). For older versions: go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix, or manually switch to Software mode during flashback cutscenes with the F9 key.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


{{Issue
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IssueName=Corrupt Bloom on Juraika
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Description=When on Juraika bloom effects cause a white halo to be around plants, this happens even in software mode, to correct this enable the Merge Sprite hack
|Workaround=Use a software renderer of GSdx or set renderer to OpenGL Hardware and Blending Unit Accuracy to Full (this comes with a speed hit).
|Workaround=Fixed In PCSX2 1.6.0 build. No bad effects to the plants in either SW and HW. For older versions: Enable HW hacks and enable the Merge Sprite hack.
}}
}}


{{Issue
{{Issue
|IssueName=Incorrect bloom around chests when upscaling
|IssueName=Black squares
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=All chests in the game have a white bloom around them. The bloom displays properly at the Native resolution but breaks when upscaling: the bloom is displayed but it's moved a bit to the side, it looks off.
|Description=Black squares appear behind weapons.
|Workaround=Setting Half-pixel Offset to Normal in hardware hacks fixes the issue for chests, but adds a weird effect to the sides of the screen, which is even worse than the bloom. Another option is setting texture offsets to 425 425 but it breaks the map. A somewhat-good compromise can be achieved by setting Round Sprites to Full and enabling Align Sprites, both in the hardware hacks menu.
|Workaround=Fixed In PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings, and set Renderer to "Direct3D11 (Hardware) or "OpenGL (Hardware)". Or disable "Alpha Correction" to keep using "Direct3D9 (Hardware)".
}}
}}


{{Issue
{{Issue
|IssueName=Corrupt water textures
|IssueName=Steve's Power Break crash
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode some corrupt textures can be seen underneath the water.
|Description=When using a custom resolution PCSX2 crashes while attempting Steve's charge attack against enemies that require 'Power Break' (holding down the X button).  
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to Configure Hacks and enable the "Preload Frame Data" hack.
|Workaround=Do not use custom resolutions. It causes many issues and the option was removed from the Windows GUI in a May 2020 commit.
}}
}}


{{Issue
|IssueName=Wrong upscaled minimap
|IsFixed=1
|IssueLevel=0
|Description=The minimap has 2 blue axis lines when upscaled which isn't correct it should be transparent.
|Workaround=PCSX2 1.6.0 build. Go to Config > Video (GS) > Plugin Settings > HW Hacks, and set Round Sprite  to Half. PCSX2 1.7.0+ build  Config > Graphics settings > HW Hacks, and set Round Sprite  to Half.
}}


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==The gallery==
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