Robot Alchemic Drive: Difference between revisions

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|Tester=Machina
|Tester=Machina
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 Bits
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=v1.5.0 dev 2699
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Mipmapping: Full
*Blending Unit Accuracy: None
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
<spoiler show="Speedhacks" hide="Hide">
*EE Cyclerate: -2
*MTVU On
</spoiler>
|Comments=On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues.
|Tester=Vibhor
}}
{{TestingFooter}}
{{TestingFooter}}


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