Robot Alchemic Drive: Difference between revisions

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|Tester=Machina
|Tester=Machina
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 Bits
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=v1.5.0 dev 2699
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Mipmapping: Full
*Blending Unit Accuracy: None
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
<spoiler show="Speedhacks" hide="Hide">
*EE Cyclerate: -2
*MTVU On
</spoiler>
|Comments=On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues.
|Tester=Vibhor
}}
{{TestingFooter}}
{{TestingFooter}}



Revision as of 01:02, 28 November 2018

Robot Alchemic Drive

Game general and emulation properties:
ESRB rating: T (Blood, Violence)
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLUS-20445 & SLUS-29025
Japanese: SLPM-62209
Region NTSC-U:
Serial numbers: SLUS-20445
SLUS-29025 (Demo)
Release date: November 4, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62209
SCPS-51012
Release date: August 29, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Sandlot
Publisher(s): Enix Corporation
Genre: Action
Wikipedia: Link
Game review links: Metacritic79/100
Game description: Prepare to bond with 75 tons of high-tensile robot. In Robot Alchemic Drive, you'll operate a remote-controlled metal titan in destructible urban environments and battle giant opponents in brutal hand-to-hand combat. You can equip your robot with weapons such as missiles, lasers, shooting fists, and boomerangs, and transform into alternate forms to defeat enemies and complete missions. Treat your robot well, and you'll be rewarded; abuse your robot, and you'll wish you hadn't.
In the game the player controls a giant robot called a Meganite, humanity's last line of defense against an extraterrestrial race called the Volgara. The player is not in the cockpit of the robot; rather, he or she is on foot, carrying a remote control (the player must switch between the protagonist and the robot to play).


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core 2 Duo E6300
  • GeForce 7900 GTX
0.9.4 ZeroGS 0.96.4
  • P.E.Op.S 1.9.0
  • SSSPSX 1.7.0
Last tested with PCSX2 0.9.4. Unknown status with 0.9.8 or newer. High internal resolutions cause flickering on videos., 20-60/60FPS, probably much faster in newer hardware and PCSX2 versions. Machina
NTSC-U Windows 7 64 Bits
  • Intel Core i5-6500 @ 3.20 GHz
  • NVIDIA GeForce GTX 750 Ti
v1.5.0 dev 2699 GSdx 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Mipmapping: Full
  • Blending Unit Accuracy: None

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1

<spoiler show="Speedhacks" hide="Hide">

  • EE Cyclerate: -2
  • MTVU On

</spoiler>

On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues. Vibhor


Trivia

  • Original names: ギガンティック ドライブ (SLPM-62209)
  • Also known as Gigantic Drive (JP)


Known Issues

Blurred line on the right side of the opening FMV

  • Status: Active
  • Type: Minor
  • Description: The right side of the opening FMV is blurred in HW mode on resolutions above native.
  • Workaround: Switch to SW renderer or set the rendering resolution to Native.

Broken Depth of Field effect

  • Status: Active
  • Type: Minor
  • Description: On resolutions above Native the depth of field effect on distant objects is rendered incorrectly
  • Workaround: Switch to SW renderer or set the rendering resolution to Native. Enabling the Unscale Point and Line hack can mitigate the effect somewhat on higher resolutions.

The gallery

Public compatibility forum links