Robot Alchemic Drive: Difference between revisions

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|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
|na_rating        = T
|na_rating        = T
|english          = SLUS-20445
|english          = SLUS-20445 & SLUS-29025
|japanese          = SLPM-62209
|japanese          = SLPM-62209
|widescreenpatch  = 1
|widescreenpatch  = 1
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|Tester=Machina
|Tester=Machina
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64 Bits
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=v1.5.0 dev 2699
|Graphics=GSdx 1.1.0
<spoiler show="Settings" hide="Hide">
*Renderer: OpenGL (Hardware)
*Internal Resolution: 3x Native
*Mipmapping: Full
*Blending Unit Accuracy: None
</spoiler>
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
<spoiler show="Speedhacks" hide="Hide">
*EE Cyclerate: -2
*MTVU On
</spoiler>
|Comments=On real hardware the game has tons of slowdown and built in skipping but on PCSX2 with the absence of completely accurate GPU timings, the game just drops frames. This means the game requires a very strong CPU to run without speedhacks. Even with EE Cyclerate set to -2 I had sections which dropped to 60% speed. In HW mode you also need to set Blending Unit Accuracy to Ultra for completely accurate particle effect colors but this drops the framerate to single digits. There is a minor visual glitch where white lines/rectangles appear through level geometry in certain areas but the game is completely playable from beginning to end with no major issues.
|Tester=Vibhor
}}
{{TestingFooter}}
{{TestingFooter}}


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<!-- Remove comment signs and add issues here -->
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
 
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Blurred line on the right side of the opening FMV
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=The right side of the opening FMV is blurred in HW mode on resolutions above native.
|Workaround=
|Workaround=Switch to SW renderer or set the rendering resolution to Native.
}}
 
{{Issue
|IssueName=Broken Depth of Field effect
|IsFixed=0
|IssueLevel=0
|Description=On resolutions above Native the depth of field effect on distant objects is rendered incorrectly
|Workaround=Switch to SW renderer or set the rendering resolution to Native. Enabling the Unscale Point and Line hack can mitigate the effect somewhat on higher resolutions.
}}
}}
-->


==The gallery==
==The gallery==
ninja
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