Ring of Red
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Region NTSC-U: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
Region PAL: |
Serial numbers: |
SLES50113 |
Windows Status: |
Playable |
Linux Status: |
? |
Mac Status: |
? |
Region NTSC-J/C/K: |
Windows Status: |
? |
Linux Status: |
? |
Mac Status: |
? |
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Test configurations on Windows:
Environment
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Configurations
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Comments
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Tester
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Region
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OS
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CPU/GPU
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Revision
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Graphics
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Sound/Pad
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PAL
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Windows 7 Home Premium x64
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- AMD Phenom II X6 1055T
- Auzentech X-Fi Forte
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0.9.8 r4600
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GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
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- SPU2-X r4600m 1.4.0
- LilyPad svn (r4510) 0.10.0
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BIOS: Europe v01.60, FPS: 10-50, FMVs such as the one at the intro crash the game (skippable with START), with later ones preventing players from finishing it. There seems to be noticeable slowdown (down to ~10FPS) when reading from the disc, though after loading is complete the game plays smoothly with only some very minor graphical glitches in the battle action icons.
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24.132.197.33
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PAL
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Windows 8
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- Intel Core i7 3770 (non-K, +0.4GHz boost)
- NVIDIA GeForce GTX670 2GB
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r5350
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GSdx r5334
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- SPU2-X r5324
- LilyPad r5282
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Perfectly playable (so far, first few missions) since 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
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XpanD
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