Ring of Red: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Ring_of_Red_art_box.jpg
{{infobox game
|caption          = North American cover art
|image            =
|developer        = Konami
|caption          =
|publisher        = [[Konami]]
|developer        =
|genre            = Turn-based strategy, RTS
|genre            =
|gameinfo          = A highly classified prototype mech was stolen from the allied forces in southern Japan and it's up to you to get it back! Take control of monstrous mechs and brave soldiers. Immerse yourself in detailed 3D battle sequences with an exciting style of gameplay that mixes in-depth strategy and real-time action as you lead the allies to victory.<br />
|wikipedia        =
The game is based on an alternate history theory that after the defeat of Nazi Germany and Fascist Italy near the end of World War II, Japan was conquered and occupied by both Soviet and American forces - rather than solely by the US, as in actual history.
|gameinfo         =
|wikipedia        = [https://en.wikipedia.org/wiki/Ring_of_Red Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/334511-ring-of-red Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/ring-of-red Metacritic]|82/100}}
|na_rating_text    = Animated Blood, Violence
|na_rating        = T
|french            = SLES-50113
|german            = SLES-50113
|japanese         = SLPM-60122 & SLPM-62013 &  VW009-J1 &  SLPM-62091 &  VW009-J2
|english          = SLES-50113 & SLUS-20145
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20145
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  =
|releasedateNTSCU  = March 12, 2001<br />October 4, 2011 <small>(PS2 Classics)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-50113
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = June 15, 2001
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-62013<br />VW009-J1<br />SLPM-62091 <small>(Konami the Best)</small><br />VW009-J2 <small>(Konami the Best)</small><br />SLPM-60122 <small>(Trial version, Taikenban)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = September 21, 2000<br />September 27, 2001 <small>(Konami the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows 7 Home Premium x64
|CPU=AMD Phenom II X6 1055T
|GPU=Palit GTX670 2GB
|Revision=0.9.8 r4600
|Graphics=GSdx 4600 (MSVC 15.00, SSE2) 0.1.16
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad svn (r4510) 0.10.0
|Comments=FMVs such as the one at the intro crash the game (skippable with START), with later ones preventing players from finishing it. There seems to be noticeable slowdown (down to ~10FPS) when reading from the disc, though after loading is complete the game plays smoothly with only some very minor graphical glitches in the battle action icons.
|Tester=XpanD
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 8 x64
|CPU=Intel Core i7 3770 (non-K)
|GPU=Palit GTX670 2GB
|Revision=1.0.0 r5350
|Graphics=GSdx r5334
|Sound=
* SPU2-X r5324
* LilyPad r5282
|Comments=Perfectly playable (so far, first few missions) as per 1.0.0, with some minor occasional sound and graphics glitches. There also seems to be a grid of sorts visible in menus and cutscenes, though it's easy enough to ignore. Seems to cause crashes with SPU2-X set to XAudio2 on my system, but DirectSound is fine.
|Tester=XpanD
}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 10 x64
|CPU=Intel Core i7 3770 (non-K)
|GPU=XFX R9 290 (softmodded to 290X)
|Revision=v1.5.0-dev-896-gcf48e9d
|Graphics=GSdx 20160614173246 (MSVC 19.00, AVX) 1.1.0
|Sound=
* SPU2-X 20160614173246 0.0.0
* LilyPad (20160614173246) 0.11.0
|Comments=Worked wonderfully, start to finish. Some very minor slowdowns occasionally in snowy battles, but otherwise 60FPS+ all the time with my specs and 4x internal resolution. Enabling frameskip ("Skip when on Turbo only", for faster fast-forwarding) caused the game to blank out after coming out of a battle, proceed with caution there. XAudio2 no longer seems to crash the emulator, but only tested that briefly. Some of the audio during FMV sounded a bit screechy, can't remember if that was intended but it didn't seem to be a problem during gameplay.
|Tester=XpanD
}}
{{TestingFooter}}
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
== Trivia ==
* Original names: '''リングオブレッド''' (SLPM-62013) & (SLPM-62091)
<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Artifacts with non-native internal resolution
|IsFixed=0
|IssueLevel=0
|Description=When running with a non-native internal resolution set in GSdx, there's a grid over FMV and the scenes in between battles as well as some other visual noise (yellow/white lines, mostly).
|Workaround=Go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and turn on the "Switch to GSdx software rendering when an FMV plays" fix. Alternatively you can go to software mode and back manually with the F9 button, or just play the game in native resolution or software mode. Going to Config > Video (GS) > Plugin Settings, clicking "Enable HW Hacks", going to Configure Hacks, and enabling the "Align Sprite" hack will lessen the effect a bit.
}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLES-50113-E--29224 Ring of Red (SLES 50113) (E)]
*[http://forums.pcsx2.net/Thread-Ring-of-Red-SLUS-20145-U--29226 Ring of Red (SLUS 20145) (U)]}}
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