Resident Evil Code: Veronica X: Difference between revisions

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{{infobox
{{infobox
|image            = Code Veronica X (NTSC).jpg
|image            = Code Veronica X (NTSC).jpg
|caption          = Resident Evil: Code Veronica X NTSC Cover Art
|caption          = NTSC cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
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|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
|wikipedia        =[http://en.wikipedia.org/wiki/Resident_Evil_Code:_Veronica Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_%E2%80%93_Code:_Veronica Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/08/27/resident-evil-code-veronica-x IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/445328-resident-evil-code-veronica-x/index.html GameRankings]|82/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = D
|japan_rating      = D
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating_text    = Animated Blood and Gore, Animated Violence
|na_rating_text    = Animated Blood and Gore, Animated Violence
|na_rating        = M
|na_rating        = M
<!-- Language props -->
|spanish          = SLES-50306
|spanish          = SLES-50306
|french            = SLES-50306
|french            = SLES-50306
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|japanese          = SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
|japanese          = SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
|english          = SLES-50306 & SLUS-20184 & SLUS-20184GH
|english          = SLES-50306 & SLUS-20184 & SLUS-20184GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E2160 (2.4GHz)
|CPU=Intel Pentium Dual-Core E2160 @ 2.40 GHz
|GPU=Nvidia GeForce 8600GT 512GB  
|GPU=NVIDIA GeForce 8600GT 512GB  
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X r4600
* Lilypad r4510
* LilyPad r4510
|Comments=BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS
|Comments=BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS
|Tester=Machina
|Tester=Machina
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5628
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
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*SPU2-X 2.0.0 5559
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
*LilyPad 0.11.0 5403
|Comments=No change, still playable., Status
|Comments=No change, still playable.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 r5766
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx 5764 SSE41
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|OS=Windows
|OS=Windows
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=Nvidia Geforce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0.5766 SVN
|Revision=1.1.0.5766 SVN
|Graphics=GSdx 0.1.16 SSE41 5764
|Graphics=GSdx 0.1.16 SSE41 5764
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*SPU2-X 2.0.0 5764
*SPU2-X 2.0.0 5764
*LilyPad 0.11.0 5764
*LilyPad 0.11.0 5764
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All as recommended, None, The game working fine and has constant 60 FPS., None
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.svn5818
|Revision=1.1 r5818 SVN
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 2600k @ 3.4Ghz
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB  
|GPU=Sapphire R9 290X 4GB  
|Revision=1.2.1 r5873
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875  
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875  
|Sound=
|Sound=
* SPU2-X r5875
* SPU2-X r5875
* Lillypad 0.11.0 r5875
* LilyPad 0.11.0 r5875
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running.
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running.
|Tester=Zrooney
|Tester=Zrooney
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Map screen grid pattern lines too thin
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Or set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


{{Issue
{{Issue
|IssueName=PCSX2 1.4.0 GSdx regression: Screen cut off at the bottom.
|IssueName=Screen cut off at the bottom
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=One of the updates to GSdx to improve the CRTC output size handling caused a regression to occur in games that run in native resolutions of 640x480 pixels (or higher). Code Veronica X is one of those games. The regression itself is that it causes a part of the bottom of the screen to be cut off.
|Description=Part of the bottom of the screen is cut off.  
:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds.
|Workaround=Fixed in recent revisions of PCSX2. (1.5.0-dev builds)
}}
 
{{Issue
|IssueName=The grid pattern in map screen is not rendered properly when running above native resolution.
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above native resolution the grid pattern is barely visible in the map screen
|Workaround=Enable the Unscale Point Line hardware hack in the OpenGL hardware renderer.  
}}
}}


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Resident_Evil_Code_Veronica_X_Forum_6.png
Resident_Evil_Code_Veronica_X_Forum_6.png
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}
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