Resident Evil Code: Veronica X: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{{infobox
{{infobox
|image            = Code Veronica X (NTSC).jpg
|image            = Code Veronica X (NTSC).jpg
|caption          = Resident Evil: Code Veronica X NTSC Cover Art
|caption          = NTSC cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
Line 7: Line 7:
|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
|wikipedia        =[http://en.wikipedia.org/wiki/Resident_Evil_Code:_Veronica Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_%E2%80%93_Code:_Veronica Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2001/08/27/resident-evil-code-veronica-x IGN]|6.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/445328-resident-evil-code-veronica-x/index.html GameRankings]|82/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
<!-- General props -->
|widescreenpatch  = 1
|japan_rating      = D
|japan_rating      = D
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating_text    = Animated Blood and Gore, Animated Violence
|na_rating_text    = Animated Blood and Gore, Animated Violence
|na_rating        = M
|na_rating        = M
<!-- Language props -->
|spanish          = SLES-50306
|spanish          = SLES-50306
|french            = SLES-50306
|french            = SLES-50306
Line 19: Line 23:
|japanese          = SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
|japanese          = SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
|english          = SLES-50306 & SLUS-20184 & SLUS-20184GH
|english          = SLES-50306 & SLUS-20184 & SLUS-20184GH
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 52: Line 55:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Intel Pentium Dual-Core E2160 (2.4GHz)
|CPU=Intel Pentium Dual-Core E2160 @ 2.40 GHz
|GPU=Nvidia GeForce 8600GT 512GB  
|GPU=NVIDIA GeForce 8600GT 512GB  
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSDX r4600
|Graphics=GSdx r4600
|Sound=
|Sound=
* SPU2-X r4600
* SPU2-X r4600
* Lilypad r4510
* LilyPad r4510
|Comments=BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS
|Comments=BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS
|Tester=Machina
|Tester=Machina
Line 66: Line 69:
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5628
|Revision=1.1.0 r5628
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
Line 73: Line 76:
*SPU2-X 2.0.0 5559
*SPU2-X 2.0.0 5559
*LilyPad 0.11.0 5403
*LilyPad 0.11.0 5403
|Comments=No change, still playable., Status
|Comments=No change, still playable.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
Line 80: Line 83:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 r5766
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx 5764 SSE41
Line 95: Line 98:
|OS=Windows
|OS=Windows
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=Nvidia Geforce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0.5766 SVN
|Revision=1.1.0.5766 SVN
|Graphics=GSdx 0.1.16 SSE41 5764
|Graphics=GSdx 0.1.16 SSE41 5764
Line 101: Line 104:
*SPU2-X 2.0.0 5764
*SPU2-X 2.0.0 5764
*LilyPad 0.11.0 5764
*LilyPad 0.11.0 5764
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All as recommended, None, The game working fine and has constant 60 FPS., None
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
}}
Line 108: Line 111:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1.svn5818
|Revision=1.1 r5818 SVN
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 122: Line 125:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 2600k @ 3.4Ghz
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB  
|GPU=Sapphire R9 290X 4GB  
|Revision=1.2.1 r5873
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875  
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875  
|Sound=
|Sound=
* SPU2-X r5875
* SPU2-X r5875
* Lillypad 0.11.0 r5875
* LilyPad 0.11.0 r5875
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running.
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running.
|Tester=Zrooney
|Tester=Zrooney
Line 186: Line 189:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
* Original names: '''バイオハザード コード:ベロニカ 完全版''' (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)
* Also known as '''BioHazard Code: Veronica Kanzenban''' (JP), '''BioHazard Code: Veronica Complete''' (JP)


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Map screen grid pattern lines too thin
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Or set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}


{{Issue
{{Issue
|IssueName=PCSX2 1.4.0 GSdx regression: Screen cut off at the bottom.
|IssueName=Screen cut off at the bottom
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=One of the updates to GSdx to improve the CRTC output size handling caused a regression to occur in games that run in native resolutions of 640x480 pixels (or higher). Code Veronica X is one of those games. The regression itself is that it causes a part of the bottom of the screen to be cut off.
|Description=Part of the bottom of the screen is cut off.  
:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds.
|Workaround=Fixed in recent revisions of PCSX2. (1.5.0-dev builds)
}}
 
{{Issue
|IssueName=The grid pattern in map screen is not rendered properly when running above native resolution.
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above native resolution the grid pattern is barely visible in the map screen
|Workaround=Enable the Unscale Point Line hardware hack in the OpenGL hardware renderer.  
}}
}}


Line 225: Line 228:
Resident_Evil_Code_Veronica_X_Forum_6.png
Resident_Evil_Code_Veronica_X_Forum_6.png
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}

Revision as of 10:34, 30 December 2016

Resident Evil Code: Veronica X

NTSC cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Animated Blood and Gore, Animated Violence)
PEGI rating: 16+ (Violence)
Widescreen patch available
Languages supported:
English: SLES-50306 & SLUS-20184 & SLUS-20184GH
Japanese: SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
German: SLES-50306
French: SLES-50306
Spanish: SLES-50306
Region NTSC-U:
Serial numbers: SLUS-20184
SLUS-20184GH (Greatest Hits)
Release date: August 21, 2001
2002 (Greatest Hits)
CRCs: 24036809
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50306
SLES-50306/P (Platinum)
Release date: September 14, 2001
2002 (Platinum)
CRCs: 6EA9DDA9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65022
SLPM-65357 (CapKore)
SLPM-66520 (Premium Pack)
SLPM-55143 (Best Price)
NPJD-00001 (PS2 Classics)
Release date: March 22, 2001
August 5, 2003 (CapKore)
August 24, 2006 (Premium Pack)
February 19, 2009 (Best Price)
July 25, 2012 (PS2 Classics)
CRCs: D0CF2395
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: GameRankings82/100, Metacritic84/100
Game description: Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium Dual-Core E2160 @ 2.40 GHz
  • NVIDIA GeForce 8600GT 512GB
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 r5628 GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
No change, still playable.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs at 200% full speed.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • NVIDIA GeForce GTX 780
1.1.0.5766 SVN GSdx 0.1.16 SSE41 5764
  • SPU2-X 2.0.0 5764
  • LilyPad 0.11.0 5764
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1 r5818 SVN GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
NTSC-U Windows 7 64-Bit
  • Intel Core i7-2600K @ 3.40 GHz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • LilyPad 0.11.0 r5875
Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running. Zrooney
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
  • 16GB (2x8GB) DDR3-1866 G.SKILL
1.5.0-dev-193-g117c341

Speedhacks
  • EEC: 0 & VUCS: 0
  • mVU Flag: ON
  • MTVU: ON

GSdx 1.0.0 AVX2

  • D3D11 Hardware
  • Resolution: 4x Native
  • Enable FXAA: ON
  • FPS: 60/60

  • SPU2-X 2.0.0

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

  • LilyPad 0.11.0
BIOS: USA 2.30, Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent developer builds. (1.5.0-dev-# builds). Ryudo


Trivia

  • Original names: バイオハザード コード:ベロニカ 完全版 (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
  • Also known as BioHazard Code: Veronica Kanzenban (JP), BioHazard Code: Veronica Complete (JP)


Known Issues

Map screen grid pattern lines too thin

  • Status: Active
  • Type: Minor
  • Description: When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Unscale Point Line" hack. Or set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.

Screen cut off at the bottom

  • Status: Fixed
  • Type: Serious
  • Description: Part of the bottom of the screen is cut off.
  • Workaround: This has been fixed in recent PCSX2 v1.5.0 git builds.


Gameplay Screenshots


Public compatibility forum links