Resident Evil Code: Veronica X: Difference between revisions

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m (Somewhat annoying to not be able to see the screenshots by default. And whether it's behind a spoiler tag or not, the images always get downloaded. So you're not saving any bandwidth with it.)
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|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_%E2%80%93_Code:_Veronica Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_%E2%80%93_Code:_Veronica Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445328-resident-evil-code-veronica-x Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/445328-resident-evil-code-veronica-x/index.html GameRankings]|82/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/445328-resident-evil-code-veronica-x/index.html GameRankings]|82/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-code-veronica-x Metacritic]|84/100}}
|gameinfo          = Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X.  After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris.  Join Claire as she uncovers the insidious activities of the Umbrella Corporation.  Avoid or eliminate flesh-eating zombies and horrific beasts.  Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.<br />
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
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* SPU2-X r4600
* SPU2-X r4600
* LilyPad r4510
* LilyPad r4510
|Comments=BIOS: USA v02.20, HACKS: Hacks: INTC, Wait Idle Loop, mVU flag hack., 60+ FPS
|Comments=BIOS: USA v02.20, Speedhacks: INTC Spin Detection, Wait Idle Loop, mVU Flag Hack. 60+ FPS
|Tester=Machina
|Tester=Machina
}}
}}
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|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5628
|Revision=1.1.0 (r5628)
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
|Sound=
|Sound=
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|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5766
|Revision=1.1.0 (r5766)
|Graphics=GSdx 5764 SSE41
|Graphics=GSdx SSE41 (r5764)
|Sound=
|Sound=
*SPU2-X 5764 2.0.0
*SPU2-X 2.0.0 (r5764)
*LilyPad 5764 0.11.0
*LilyPad 0.11.0 (5764)
|Comments=Runs at 200% full speed.
|Comments=Runs at 200% full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=NVIDIA GeForce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0.5766 SVN
|Revision=1.1.0 (r5766)
|Graphics=GSdx 0.1.16 SSE41 5764
|Graphics=GSdx 0.1.16 SSE41 (r5764)
|Sound=
|Sound=
*SPU2-X 2.0.0 5764
*SPU2-X 2.0.0 (r5764)
*LilyPad 0.11.0 5764
*LilyPad 0.11.0 (r5764)
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
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|CPU=Intel Core i5-3330
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|GPU=AMD Radeon HD 6850
|Revision=1.1 r5818 SVN
|Revision=1.1 (SVN r5818)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
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|CPU=Intel Core i7-2600K @ 3.40 GHz
|CPU=Intel Core i7-2600K @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB  
|GPU=Sapphire R9 290X 4GB  
|Revision=1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx 10 (Hardware) 0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875) - Direct3D10 (Hardware)
|Sound=
|Sound=
* SPU2-X r5875
* SPU2-X (r5875)
* LilyPad 0.11.0 r5875
* LilyPad 0.11.0 (r5875)
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of Pcsx2 does not need any hacks enabled to get this game running.
|Comments=Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of PCSX2 does not need any hacks enabled to get this game running.
|Tester=Zrooney
|Tester=Zrooney
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
*Intel Core i5-4670K @ 3.40 GHz
|GPU=ATI Radeon R9 280 3GB
|GPU=ATI Radeon R9 280 3GB
*16GB (2x8GB) DDR3-1866 G.SKILL
|Revision=1.5.0 (dev-193 g117c341)
|Revision=
<spoiler show="Settings" hide="Hide">
1.5.0-dev-193-g117c341
* '''Speedhacks:'''
<small style="font-size:10px;">
** EEC: 0 & VUCS: 0
:<b>Speedhacks</b>
** mVU Flag: ON
* EEC: 0 & VUCS: 0
** MTVU: ON
* mVU Flag: ON
</spoiler>
* MTVU: ON
</small>
|Graphics=
|Graphics=
GSdx 1.0.0 AVX2
GSdx 1.0.0 AVX2
<small style="font-size:10px;">
<spoiler show="Settings" hide="Hide">
* D3D11 Hardware
* Renderer: Direct3D11 (Hardware)
* Resolution: 4x Native
* Resolution: 4x Native
* Enable FXAA: ON
* Shader Configuration:
* FPS: 60/60
** Enable FXAA: ON
</small>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
<small style="font-size:10px;">
<spoiler show="Settings" hide="Hide">
:* Module: XAudio2
* Module: XAudio2
:* Latency: 150ms
* Latency: 150ms
:* Sync Mode: TimeStretch
* Sync Mode: TimeStretch
</small>
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent developer builds. (1.5.0-dev-# builds).
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|IssueLevel=0
|IssueLevel=0
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Description=When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Or set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=There is Z-Fighting present in certain textures causing them to partially disappear at certain angles in any Hardware renderer.
|Description=There is Z-Fighting present in certain textures causing them to partially disappear at certain angles in Hardware mode.
|Workaround=Switch to the software renderer.
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


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|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds.
|Workaround=This has been fixed in recent PCSX2 v1.5.0 git builds.
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==

Revision as of 09:25, 19 September 2017

Resident Evil Code: Veronica X

NTSC cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Animated Blood and Gore, Animated Violence)
PEGI rating: 16+ (Violence)
Widescreen patch available
Languages supported:
English: SLES-50306 & SLUS-20184 & SLUS-20184GH
Japanese: SLPM-65022 & SLPM-65357 & SLPM-66520 & NPJD-00001 & SLPM-55143
German: SLES-50306
French: SLES-50306
Spanish: SLES-50306
Region NTSC-U:
Serial numbers: SLUS-20184
SLUS-20184GH (Greatest Hits)
Release date: August 21, 2001
2002 (Greatest Hits)
CRCs: 24036809
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50306
SLES-50306/P (Platinum)
Release date: September 14, 2001
2002 (Platinum)
CRCs: 6EA9DDA9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65022
SLPM-65357 (CapKore)
SLPM-66520 (Premium Pack)
SLPM-55143 (Best Price)
NPJD-00001 (PS2 Classics)
Release date: March 22, 2001
August 5, 2003 (CapKore)
August 24, 2006 (Premium Pack)
February 19, 2009 (Best Price)
July 25, 2012 (PS2 Classics)
CRCs: D0CF2395
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: GameRankings82/100, Metacritic84/100
Game description: Experience another terrifying chapter in the Resident Evil series with Resident Evil: Code Veronica X. After narrowly surviving the horrific onslaught in Raccoon City, Claire Redfield now seeks clues in search of her missing brother, Chris. Join Claire as she uncovers the insidious activities of the Umbrella Corporation. Avoid or eliminate flesh-eating zombies and horrific beasts. Use a variety weapons, items, and clues scattered around Raccoon City to help you survive the nightmare and make sure the virus doesn't spread any farther.
The story focuses on Claire Redfield and Steve Burnside during a T-virus outbreak on an island and are confronted by the Ashford family members. Besides controlling Claire and Steve, the player also has control over Chris Redfield, Claire's brother who tries to save his sister.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Pentium Dual-Core E2160 @ 2.40 GHz
  • NVIDIA GeForce 8600GT 512GB
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v02.20, Speedhacks: INTC Spin Detection, Wait Idle Loop, mVU Flag Hack. 60+ FPS Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 512MB
1.1.0 (r5628) GSdx 5632 SSE41
  • SPU2-X 2.0.0 5559
  • LilyPad 0.11.0 5403
No change, still playable.
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5766) GSdx SSE41 (r5764)
  • SPU2-X 2.0.0 (r5764)
  • LilyPad 0.11.0 (5764)
Runs at 200% full speed.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • NVIDIA GeForce GTX 780
1.1.0 (r5766) GSdx 0.1.16 SSE41 (r5764)
  • SPU2-X 2.0.0 (r5764)
  • LilyPad 0.11.0 (r5764)
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All settings as recommended. The game working fine and has constant 60 FPS.
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1 (SVN r5818) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No bugs.
NTSC-U Windows 7 64-Bit
  • Intel Core i7-2600K @ 3.40 GHz
  • Sapphire R9 290X 4GB
1.2.1 (r5873) GSdx 0.1.16 (r5875) - Direct3D10 (Hardware)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
Game works well. No graphical glitches or audio stutter and has no problems when upscaled to 1080p. Seems as though the newer version of PCSX2 does not need any hacks enabled to get this game running. Zrooney
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
1.5.0 (dev-193 g117c341)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EEC: 0 & VUCS: 0
    • mVU Flag: ON
    • MTVU: ON

</spoiler>

GSdx 1.0.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Resolution: 4x Native
  • Shader Configuration:
    • Enable FXAA: ON

</spoiler>

  • SPU2-X 2.0.0

<spoiler show="Settings" hide="Hide">

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60 Ryudo


Trivia

  • Original names: バイオハザード コード:ベロニカ 完全版 (SLPM-65022) & (SLPM-65357) & (SLPM-66520) & (SLPM-55143)
  • Also known as BioHazard Code: Veronica Kanzenban (JP), BioHazard Code: Veronica Complete (JP)


Known Issues

Map screen grid pattern lines too thin

  • Status: Active
  • Type: Minor
  • Description: When raising the internal resolution above Native the grid pattern get much thinner, making them hard to see.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "Unscale Point Line" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.

Texture flickering

  • Status: Active
  • Type: Minor
  • Description: There is Z-Fighting present in certain textures causing them to partially disappear at certain angles in Hardware mode.
  • Workaround: Switch to Software mode by setting Renderer to any of the "(Software)" options.

Screen cut off at the bottom

  • Status: Fixed
  • Type: Serious
  • Description: Part of the bottom of the screen is cut off.
  • Workaround: This has been fixed in recent PCSX2 v1.5.0 git builds.


Gameplay Screenshots


Public compatibility forum links