Resident Evil Code: Veronica X: Difference between revisions

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:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
:A fix is already in the works for this issue, but it most likely won't be added to 1.4.0 itself, so you will have to fetch an updated GSdx file from one of the future developer builds to get around this (Or  use an older GSdx, but that's somewhat pointless). There's no other workaround for this aside from sticking to the now outdated 1.2.1.
|Workaround=Fixed in recent revisions of PCSX2. (1.5.0-dev builds)
|Workaround=Fixed in recent revisions of PCSX2. (1.5.0-dev builds)
}}
{{Issue
|IssueName=The grid pattern in map screen is not rendered properly when running above native resolution.
|IsFixed=0
|IssueLevel=0
|Description=When raising the internal resolution above native resolution the grid pattern is barely visible in the map screen
|Workaround=Enable the Unscale Point Line hardware hack in the OpenGL hardware renderer.
}}
}}


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