Resident Evil Code: Veronica X: Difference between revisions

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m
no P3s
(NPUC is probably legit (no way to confirm) but BLJM is definitely a PS3 serial, for PS2 release it should be NPJD or such. Anyway, let's not list them.)
m (no P3s)
(12 intermediate revisions by one other user not shown)
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{{infobox
{{infobox
|image            = Code Veronica X (NTSC).jpg
|image            = Code Veronica X (NTSC).jpg
|caption          = NTSC cover
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
Line 15: Line 15:
|japan_rating_text = Violence
|japan_rating_text = Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium level animated violence
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|eu_rating_text    = Violence
|na_rating_text    = Animated Blood and Gore, Animated Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|na_rating        = M
<!-- Language props -->
<!-- Language props -->
Line 169: Line 169:
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO. 16GB (2x8GB) DDR3-1866 G.SKILL. Had a minor regression with the graphics in PCSX2 1.4.0, but it was fixed again in a later update in the recent v1.5.0 developer builds. FPS: 60/60
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL-M4 <small>(Russian Version)</small>
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Playable, The game runs at 1440p (2K) 60 FPS, without freezes and brakes. Bugs: I use 1080p to get rid of flickering textures.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)", click "Enable HW Hacks", go to Configure Hacks and enable the "'''Unscale Point Line'''" hack. Alternatively set the Internal Resolution to "Native" or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Texture flickering
|IssueName=Texture flickering
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|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Screen cut off at the bottom
|IssueName=Screen cut off at the bottom
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