Resident Evil 4: Difference between revisions

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{{infobox
{{infobox
|image            = Resident Evil 4 (NTSC-U).jpg
|image            = Resident Evil 4 (NTSC-U).jpg
|caption          = Resident Evil 4 NTSC-U Cover Art
|caption          = NTSC-U cover
|developer        = Capcom
|developer        = Capcom
|publisher        = Capcom
|publisher        = [[Capcom]]
|genre            = Survival, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = The story of Resident Evil 4 follows the U.S. government special agent Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the U.S. President's daughter who has been kidnapped by a sinister cult. Traveling to a remote rural area of Europe, Leon fights hordes of violent villagers and mutated monsters, and reunites with the mysterious spy Ada Wong.
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil_4 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link]
|reviewlinks      = [http://www.gamespot.com/reviews/resident-evil-4-review/1900-6136415/ GameSpot]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/925156-resident-evil-4/index.html GameRankings]|96/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-4 Metacritic]|96/100}}
|reviewscore      = 9.3/10
|gameinfo          = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.
|widescreen        = 2
<!-- General props -->
|widescreen        = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink     = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link]
|ko_rating        = 18
|japan_rating     = D
|eu_rating        = 18+
|eu_rating_text    = Violence
|au_rating        = MA
|au_rating_text    = Strong Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language
<!-- Language props -->
|italian          = SLES-53702 & SLES-53756
|spanish          = SLES-53702 & SLES-53756
|french            = SLES-53702 & SLES-53756
|german            = SLES-53702 & SLES-53756
|japanese          = SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288
|english          = SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH
|korean            = SCKA-20089 & SLKA-25410
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756
|serialsPAL        = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756
|CRCsPAL          = 6BA2F6B9
|CRCsPAL          = 6BA2F6B9
|releasedatePAL    = November 4, 2005<br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small>
|releasedatePAL    = November 4, 2005 <small>(Australia)</small><br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 30: Line 46:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073
|serialsNTSCJ      = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small>
|CRCsNTSCJ        = 60FA8C69
|CRCsNTSCJ        = 60FA8C69
|releasedateNTSCJ  = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007<br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small>
|releasedateNTSCJ  = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 44: Line 60:
|Region=PAL
|Region=PAL
|OS=?
|OS=?
|CPU=Core i5 2500k @ stock settings
|CPU=Intel Core i5-2500K @ stock
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=MSI GeForce GTX 470 Hawk @ 758 core
|Revision=r4600
|Revision=0.9.8 (r4600)
|Graphics=GSDX r4643 0.1.16
|Graphics=GSdx 0.1.16 (r4643)
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 1.4.0 (r4600m)
* LilyPad r4510 0.10.0
* LilyPad 0.10.0 (r4510)
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling.
|Tester=Lagahan
|Tester=Lagahan
}}
}}
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|Region=NTSC-U(?)
|Region=NTSC-U(?)
|OS=?
|OS=?
|CPU=Intel core i7 860 (3.5GHz)
|CPU=Intel Core i7-860 @ 3.50 GHz
|GPU=ATI hd 5850
|GPU=ATI Radeon HD 5850
|Revision=r5128
|Revision=0.9.9 (r5128)
|Graphics=GSDX  r5133 0.1.16
<spoiler show="Settings" hide="Hide">
* Automatic Gamefixes: Enabled
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 0.1.16 (r5133)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5x Native
* Texture Filtering: Bilinear (PS2)
* Configure Hacks:
** Half-pixel Offset: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X r5112 2.0.0
* SPU2-X 2.0.0 (r5112)
* LilyPad r5112 0.11.0
* LilyPad 0.11.0 (r5112)
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Recommended speed hacks, Mtvu on , automatic game fixes. Gsdx: dx11 ,texture filtering , hardware hacks - half pixel offset (fix image blur), 60/60FPS, perfect with 5x resolution.
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur.
|Tester=Heltonxl
|Tester=Heltonxl
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5726
|Revision=1.1.0 (r5726)
|Graphics=GSdx 5726 SSE41
|Graphics=GSdx SSE41 (r5726)
|Sound=
|Sound=
*SPU2-X 2.0.0 5695
* SPU2-X 2.0.0 (r5695)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Still playable., Status
|Comments=Still playable.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
Line 101: Line 132:
|OS=Windows
|OS=Windows
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=Nvidia Geforce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0.5764 SVN
|Revision=1.1.0 (r5764)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* EE/IOP:
** Clamping mode: Normal
** Round mode: None
* VUs:
** Clamping mode: Normal
** Round mode: None
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Custom Resolution: 1440x1080
* Anisotropic Filtering: 16x
* Texture Filtering: Bilinear (PS2)
* Configure Hacks:
** Alpha: Enabled
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All as recommended, None, The game working fine and has constant 60 FPS even with 6x Scaling., None
|Comments=Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling.
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
}}
Line 114: Line 170:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 @ 1024 MB
|Revision=1.3.0 Git 2014/06/14
|Revision=1.3.0 (git 14-Jun-2014)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode with custom resolution (1920x1080), In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
|Comments=Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
Line 128: Line 191:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon HD 7850
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.3.1 (git r10)
|GPU=Radeon HD 7850
<spoiler show="Settings" hide="Hide">
*6GB DDR3-1333
* Speedhacks:
|Revision=
** EE Cyclerate: 1
* 1.3.1-10 (GIT)
** VU Cycle Stealing: 0
|Graphics=
** mVU Flag Hack: Enabled
* GSdx 1.3.1-10 0.1.16 SSE4
** MTVU: Enabled
** Renderer: D3D11 HW
</spoiler>
** Internal Res: 2560x1440
|Graphics=GSdx 0.1.16 SSE4
** Enable FXAA: ON
<spoiler show="Settings" hide="Hide">
** FPS: 60/60
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Shader Configuration:
** FXAA: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.1-10
<spoiler show="SPU2-X" hide="Hide">
** Module: XAudio2
* Module: XAudio2
** Latency: 150ms
* Latency: 150ms
** Sync Mode: TimeStretch
* Synchronizing Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Speedhacks:
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333.
* EEC: 1 / VUCS: 0
* mVU Flag Hack & MTVU: Enabled
BIOS: USA 2.30, Perfect. No issues from start to finish.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
Line 171: Line 236:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Original names: '''バイオハザード4''' (SLPM-66213), '''biohazard 4 PlayStation®2 the Best''' (SLPM-74262) & (SLPM-74288)
* Original names: '''バイオハザード4''' (SLPM-66213) & (SLPM-74262) & (SLPM-74288), '''레지던트 이블 4''' (SCKA-20089), '''바이오하자드 4''' (SLKA-25410)
* Also known as '''BioHazard 4''' (JP)
* Also known as '''BioHazard 4''' (JP)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Force feedback keeps vibrating in menus and cutscenes
|IssueName=Force feedback keeps vibrating
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|Description=Force feedback constantly vibrates in menus and cutscenes.
|Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings.
}}
 
{{Issue
|IssueName=Bad Rendering of Infrared Scope
|IsFixed=1
|IssueLevel=0
|Description=A pink texture will cover the whole infrared scope instead of a thermal vision
|Workaround=Use the latest 1.5.0 dev builds.
}}
 
{{Issue
|IssueName=Floating flame sprites
|IsFixed=1
|IssueLevel=0
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
|Workaround=Use the latest 1.5.0 dev builds.
}}
 
{{Issue
|IssueName=Minor lines shading bug
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Force feedback keeps vibrating in menus and cutscenes
|Description=In gameplay some wierd line shading appear on screen.
|Workaround=Disable the Motors in LilyPad Config.
|Workaround=Use the latest 1.5.0 dev builds.
}}
}}


==The gallery==
==The gallery==
Line 196: Line 288:
File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small>
File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small>
</gallery>
</gallery>





Revision as of 00:24, 13 December 2019

Resident Evil 4

NTSC-U cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong Violence)
GRB rating: 18
Widescreen supported natively
Progressive scan supported
Languages supported:
English: SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH
Japanese: SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288
German: SLES-53702 & SLES-53756
French: SLES-53702 & SLES-53756
Spanish: SLES-53702 & SLES-53756
Italian: SLES-53702 & SLES-53756
Korean: SCKA-20089 & SLKA-25410
Region NTSC-U:
Serial numbers: SLUS-21134
SLUS-21134GH (Greatest Hits)
SLUS-29169 (Demo)
Release date: October 25, 2005
2006 (Greatest Hits)
CRCs: 013E349D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53702
SLES-53702/P (Platinum)
SLES-53756
Release date: November 4, 2005 (Australia)
November 5, 2005
October 13, 2006 (Platinum)
CRCs: 6BA2F6B9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66213
SLPM-74229 (PlayStation 2 the Best)
SLPM-74262 (PlayStation 2 the Best Reprint)
SLPM-74288 (PlayStation 2 the Best 2nd Reprint)
SLAJ-25073
SCKA-20089
SLKA-25410 (BigHit Series)
Release date: December 1, 2005
August 24, 2006 (PlayStation 2 the Best)
September 21, 2007 (Korea)
July 24, 2008 (PlayStation 2 the Best Reprint)
2008 (BigHit Series, Korea)
June 30, 2011 (PlayStation 2 the Best 2nd Reprint)
CRCs: 60FA8C69
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: GameRankings96/100, Metacritic96/100
Game description: Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock
  • MSI GeForce GTX 470 Hawk @ 758 core
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. Lagahan
NTSC-U(?) ?
  • Intel Core i7-860 @ 3.50 GHz
  • ATI Radeon HD 5850
0.9.9 (r5128)

<spoiler show="Settings" hide="Hide">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 (r5133)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • Configure Hacks:
    • Half-pixel Offset: Enabled

</spoiler>

  • SPU2-X 2.0.0 (r5112)
  • LilyPad 0.11.0 (r5112)
BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • NVIDIA GeForce GTX 780
1.1.0 (r5764)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Clamping mode: Normal
    • Round mode: None
  • VUs:
    • Clamping mode: Normal
    • Round mode: None
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Auto
  • Custom Resolution: 1440x1080
  • Anisotropic Filtering: 16x
  • Texture Filtering: Bilinear (PS2)
  • Configure Hacks:
    • Alpha: Enabled
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X
  • ?
Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling.
PAL Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 @ 1024 MB
1.3.0 (git 14-Jun-2014)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
1.3.1 (git r10)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Shader Configuration:
    • FXAA: Enabled

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Module: XAudio2
  • Latency: 150ms
  • Synchronizing Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. Ryudo


Trivia

  • Original names: バイオハザード4 (SLPM-66213) & (SLPM-74262) & (SLPM-74288), 레지던트 이블 4 (SCKA-20089), 바이오하자드 4 (SLKA-25410)
  • Also known as BioHazard 4 (JP)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.


Known Issues

Force feedback keeps vibrating

  • Status: Fixed
  • Type: Minor
  • Description: Force feedback constantly vibrates in menus and cutscenes.
  • Workaround: Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings.

Bad Rendering of Infrared Scope

  • Status: Fixed
  • Type: Minor
  • Description: A pink texture will cover the whole infrared scope instead of a thermal vision
  • Workaround: Use the latest 1.5.0 dev builds.

Floating flame sprites

  • Status: Fixed
  • Type: Minor
  • Description: Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
  • Workaround: Use the latest 1.5.0 dev builds.

Minor lines shading bug

  • Status: Fixed
  • Type: Minor
  • Description: In gameplay some wierd line shading appear on screen.
  • Workaround: Use the latest 1.5.0 dev builds.


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Public compatibility forum links