Resident Evil 4: Difference between revisions

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== Headline text ==
{{info-stub}}
{{infobox
{{infobox
|image            = ResidentEvil4.jpg
|image            = Resident Evil 4 (NTSC-U).jpg
|caption          =
|caption          = NTSC-J cover
|developer        = Capcom
|developer        = Capcom
|genre            = Shooter, Horror
|publisher        = [[Capcom]]
|gameinfo          = Also known as "BioHazard 4" in Japan.
|genre            = Action, Adventure, Horror
*Survival horror shooter set in rural Europe where people are under the sway of a mysterious cult.
|wikipedia        = [https://en.wikipedia.org/wiki/Resident_Evil_4 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil_4 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/925156-resident-evil-4 Link]
|reviewlinks      =  
|reviewlinks       = {{ReviewLink|[https://www.ign.com/articles/2005/01/07/resident-evil-4-7 IGN]|9.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-4 Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-4-review/1900-6136415 GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_res4_ps2 Eurogamer]|9/10}}
|reviewscore       = 9.3 (Gamespot)
|gameinfo          = Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.
<!-- General props -->
|widescreenpatch  = 1
|widescreen        = 1
|progressive      = 1
|ko_rating        = 18
|japan_rating      = D
|japan_rating_text = Violence
|eu_rating        = 18+
|eu_rating_text    = Violence
|au_rating        = MA
|au_rating_text    = Strong Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language
<!-- Language props -->
|italian          = SLES-53702 & SLES-53756
|spanish          = SLES-53702 & SLES-53756
|french            = SLES-53702 & SLES-53756
|german            = SLES-53702 & SLES-53756
|japanese          = SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288
|english          = SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH
|korean            = SCKA-20089 & SLKA-25410
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21134
|serialsNTSCU      = SLUS-21134<br />SLUS-21134GH <small>(Greatest Hits)</small><br />SLUS-29169 <small>(Demo)</small>
|CRCsNTSCU        = 013E349D
|CRCsNTSCU        = 013E349D
|releasedateNTSCU  = October 25, 2005
|releasedateNTSCU  = October 25, 2005<br />2006 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =  
|linuxstatusNTSCU  =  
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53702
|serialsPAL        = SLES-53702<br />SLES-53702/P <small>(Platinum)</small><br />SLES-53756
|CRCsPAL          = 6BA2F6B9
|CRCsPAL          = 6BA2F6B9
|releasedatePAL    = November 4, 2005
|releasedatePAL    = November 4, 2005 <small>(Australia)</small><br />November 5, 2005<br />October 13, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66213
|serialsNTSCJ      = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small>
|CRCsNTSCJ        = 60FA8C69
|CRCsNTSCJ        = 60FA8C69<br />66729161 <small>(Korea)</small>
|releasedateNTSCJ  = December 1, 2005
|releasedateNTSCJ  = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 43: Line 61:
|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|CPU=Intel Core i5-2500K @ stock
|GPU=MSI GeForce GTX 470 Hawk @ 758 core
|Revision=0.9.8 (r4600)
|Graphics=GSdx 0.1.16 (r4643)
|Sound=
* SPU2-X 1.4.0 (r4600m)
* LilyPad 0.10.0 (r4510)
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling.
|Tester=Lagahan
}}
{{TestingEntry
|Status=2
|Region=NTSC-U(?)
|OS=?
|CPU=Intel Core i7-860 @ 3.50 GHz
|GPU=ATI Radeon HD 5850
|Revision=0.9.9 (r5128)
<!--
* Automatic Gamefixes: Enabled
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx 0.1.16 (r5133)
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5x Native
* Texture Filtering: Bilinear (PS2)
* Configure Hacks:
** Half-pixel Offset: Enabled
-->
|Sound=
* SPU2-X 2.0.0 (r5112)
* LilyPad 0.11.0 (r5112)
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur.
|Tester=Heltonxl
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.3.0 Git 2014/06/14
|Revision=1.1.0 (r5492)
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (60 fps) in Gsdx hardware mode with custom resolution (1920x1080), In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
|Comments=Runs at 200% speed.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=06 09 2013 1.1.0 r5726-
|Revision=1.1.0 (r5726)
|Graphics=GSdx 5726 SSE41
|Graphics=GSdx SSE41 (r5726)
|Sound=
|Sound=
*SPU2-X 2.0.0 5695
* SPU2-X 2.0.0 (r5695)
*LilyPad 0.11.0 5403
* LilyPad 0.11.0 (r5403)
|Comments=Still playable., Status
|Comments=Still playable.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 75: Line 134:
|OS=Windows
|OS=Windows
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|CPU=2x Intel Xeon X5470 @ 3.33 GHz
|GPU=Nvidia Geforce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0.5764 SVN
|Revision=1.1.0 (r5764)
|Graphics=GSDX
<!--
* EE/IOP:
** Clamping mode: Normal
** Round mode: None
* VUs:
** Clamping mode: Normal
** Round mode: None
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx
<!--
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Custom Resolution: 1440x1080
* Anisotropic Filtering: 16x
* Texture Filtering: Bilinear (PS2)
* Configure Hacks:
** Alpha: Enabled
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
-->
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, All as recommended, None, The game working fine and has constant 60 FPS even with 6x Scaling., None
|Comments=Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling.
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 @ 1024 MB
|Revision=1.3.0 (git 14-Jun-2014)
<!--
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx 0.1.16 SSE41
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
|Tester={{ForumUser|Altomar}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=AMD Radeon HD 7850
|Revision=29 12 2012 1.1.0 r5492-
|Revision=1.3.1 (git r10)
|Graphics=GSdx 5464 SSE41 [09 12 2012]
<!--
* Speedhacks:
** EE Cyclerate: 1
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx 0.1.16 SSE4
<!--
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Shader Configuration:
** FXAA: Enabled
-->
|Sound=
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
<!--
*LilyPad 0.11.0 [28 12 2012]
* Module: XAudio2
|Comments=Runs at 200% speed.
* Latency: 150ms
|Tester={{ForumUser|General-Plot}}
* Synchronizing Mode: TimeStretch
-->
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333.
|Tester=Ryudo
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=?
|OS=Windows 10
|CPU=Core i5 2500k @ stock settings
|CPU=Intel Core i7 8750H @ 2.20 GHz
|GPU=MSI GTX 470 Hawk @ 758 core
|GPU=NVIDIA GeForce GTX 1060 6GB
|Revision=r4600
|Revision=1.6.0
|Graphics=GSDX r4643 0.1.16
|Graphics=GSdx 1.2.0
|Sound=
|Sound=
* SPU2-X r4600m 1.4.0
* SPU2-X 2.0.0
* LilyPad r4510 0.10.0
* LilyPad 0.12.1
|Comments=BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling
|Comments=BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set.  
|Tester=Lagahan
|Tester=Phiftyopz
}}
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC-U(?)
|Region=PAL-M5
|OS=?
|OS=Windows 10 Home, x64
|CPU=Intel core i7 860 (3.5GHz)
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=ATI hd 5850
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=r5128
|Revision=v1.7.2916
|Graphics=GSDX  r5133 0.1.16
<!--
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: Enabled
-->
|Graphics=GSdx
<!--
* Renderer: OpenGL or Vulkan
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
* Widescreen patch
-->
|Sound=
|Sound=
* SPU2-X r5112 2.0.0
* SPU2-X
* LilyPad r5112 0.11.0
* LilyPad
|Comments=BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Recommended speed hacks, Mtvu on , automatic game fixes. Gsdx: dx11 ,texture filtering , hardware hacks - half pixel offset (fix image blur), 60/60FPS, perfect with 5x resolution.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.
|Tester=Heltonxl
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
Line 148: Line 288:




== Trivia ==
* Original names: '''バイオハザード4''' (SLPM-66213) & (SLPM-74262) & (SLPM-74288), '''레지던트 이블 4''' (SCKA-20089), '''바이오하자드 4''' (SLKA-25410)
* Also known as '''BioHazard 4''' (JP)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game.


==Known Issues==
 
==Fixed Issues==
{{Issue
|IssueName=Black Borders
|IsFixed=1
|IssueLevel=0
|Description=Constant black borders during gameplay regardless of aspect ratio.
|Workaround=Enable "Screen Offsets" in the "Graphics" tab.
}}


{{Issue
{{Issue
|IssueName=Force feedback keeps vibrating in menus,cutscenes
|IssueName=Constant Vibration
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Force feedback keeps vibrating in menus,cutscenes
|Description=Force feedback constantly vibrates in menus and cutscenes.
|Workaround=disable the motors in lilypad config.
|Workaround=Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings.
}}
}}
{{Issue
|IssueName=Bad Rendering of Infrared Scope
|IsFixed=1
|IssueLevel=1
|Description=A pink texture will cover the whole infrared scope instead of thermal vision.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}
{{Issue
|IssueName=Floating Flame Sprites
|IsFixed=1
|IssueLevel=0
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}
{{Issue
|IssueName=Minor Lines Shading Bug
|IsFixed=1
|IssueLevel=0
|Description=During gameplay line shading bugs appear in screen.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}


==The gallery==
==The gallery==
<gallery>
<gallery>
File:Resident_Evil_4_Forum_5.jpg|Resident Evil 4 (SLES 53702)
Resident_Evil_4-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
File:Resident_Evil_4_Forum_6.jpg|Resident Evil 4 (SLES 53702)
Resident_Evil_4-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
File:Resident_Evil_4_Forum_7.jpg|Resident Evil 4 (SLES 53702)
Resident_Evil_4-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA
File:Resident_Evil_4_Forum_8.png|Resident Evil 4 (SLPM 66213)
File:Resident_Evil_4_Forum_5.jpg|<small>Resident Evil 4 (SLES 53702)</small>
File:Resident_Evil_4_Forum_1.jpg|Resident Evil 4 (SLES 53702)
File:Resident_Evil_4_Forum_6.jpg|<small>Resident Evil 4 (SLES 53702)</small>
File:Resident_Evil_4_Forum_3.jpg|Resident Evil 4 (SLPM 66213)
File:Resident_Evil_4_Forum_7.jpg|<small>Resident Evil 4 (SLES 53702)</small>
File:Resident_Evil_4_Forum_4.png|Resident Evil 4 (SLPM 66213)
File:Resident_Evil_4_Forum_8.png|<small>Resident Evil 4 (SLPM 66213)</small>
File:Resident_Evil_4_Forum_1.jpg|<small>Resident Evil 4 (SLES 53702)</small>
File:Resident_Evil_4_Forum_3.jpg|<small>Resident Evil 4 (SLPM 66213)</small>
File:Resident_Evil_4_Forum_4.png|<small>Resident Evil 4 (SLPM 66213)</small>
</gallery>
</gallery>




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