Resident Evil 4: Difference between revisions

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{{infobox
{{infobox
|image            = Resident Evil 4 (NTSC-U).jpg
|image            = Resident Evil 4 (NTSC-U).jpg
|caption          = NTSC-U cover
|caption          = NTSC-J cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small>
|serialsNTSCJ      = SLPM-66213<br />SLPM-74229 <small>(PlayStation 2 the Best)</small><br />SLPM-74262 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-74288 <small>(PlayStation 2 the Best 2nd Reprint)</small><br />SLAJ-25073<br />SCKA-20089<br />SLKA-25410 <small>(BigHit Series)</small>
|CRCsNTSCJ        = 60FA8C69
|CRCsNTSCJ        = 60FA8C69<br />66729161 <small>(Korea)</small>
|releasedateNTSCJ  = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small>
|releasedateNTSCJ  = December 1, 2005<br />August 24, 2006 <small>(PlayStation 2 the Best)</small><br />September 21, 2007 <small>(Korea)</small><br />July 24, 2008 <small>(PlayStation 2 the Best Reprint)</small><br />2008 <small>(BigHit Series, Korea)</small><br />June 30, 2011 <small>(PlayStation 2 the Best 2nd Reprint)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|GPU=ATI Radeon HD 5850
|GPU=ATI Radeon HD 5850
|Revision=0.9.9 (r5128)
|Revision=0.9.9 (r5128)
<spoiler show="Settings" hide="Hide">
<!--
* Automatic Gamefixes: Enabled
* Automatic Gamefixes: Enabled
* Speedhacks:
* Speedhacks:
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16 (r5133)
|Graphics=GSdx 0.1.16 (r5133)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Configure Hacks:
* Configure Hacks:
** Half-pixel Offset: Enabled
** Half-pixel Offset: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (r5112)
* SPU2-X 2.0.0 (r5112)
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|GPU=NVIDIA GeForce GTX 780
|GPU=NVIDIA GeForce GTX 780
|Revision=1.1.0 (r5764)
|Revision=1.1.0 (r5764)
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP:
* EE/IOP:
** Clamping mode: Normal
** Clamping mode: Normal
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Interlacing: Auto
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** FXAA: Enabled
** FXAA: Enabled
** Shadeboost: Enabled
** Shadeboost: Enabled
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|GPU=AMD Radeon HD 5850 @ 1024 MB
|GPU=AMD Radeon HD 5850 @ 1024 MB
|Revision=1.3.0 (git 14-Jun-2014)
|Revision=1.3.0 (git 14-Jun-2014)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx 0.1.16 SSE41
|Sound=
|Sound=
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|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.1 (git r10)
|Revision=1.3.1 (git r10)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** EE Cyclerate: 1
** EE Cyclerate: 1
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx 0.1.16 SSE4
|Graphics=GSdx 0.1.16 SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Custom Resolution: 2560x1440
* Shader Configuration:
* Shader Configuration:
** FXAA: Enabled
** FXAA: Enabled
</spoiler>
-->
|Sound=
|Sound=
<spoiler show="SPU2-X" hide="Hide">
<!--
* Module: XAudio2
* Module: XAudio2
* Latency: 150ms
* Latency: 150ms
* Synchronizing Mode: TimeStretch
* Synchronizing Mode: TimeStretch
</spoiler>
-->
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333.
|Comments=BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333.
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|Status=2
|Status=2
|Region=PAL-M5
|Region=PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.2916
<!--
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: Enabled
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL
* Renderer: OpenGL or Vulkan
* Native Resolution: 2560x1440
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Skipdraw: 5x5
* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
</spoiler>
* Widescreen patch
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''BioHazard 4''' (JP)
* Also known as '''BioHazard 4''' (JP)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game.


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Force feedback keeps vibrating
|IssueName=Black Borders
|IsFixed=1
|IssueLevel=0
|Description=Constant black borders during gameplay regardless of aspect ratio.
|Workaround=Enable "Screen Offsets" in the "Graphics" tab.
}}
 
{{Issue
|IssueName=Constant Vibration
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
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|IssueName=Bad Rendering of Infrared Scope
|IssueName=Bad Rendering of Infrared Scope
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=A pink texture will cover the whole infrared scope instead of a thermal vision
|Description=A pink texture will cover the whole infrared scope instead of thermal vision.
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=Floating flame sprites
|IssueName=Floating Flame Sprites
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
|Description=Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}
}}


{{Issue
{{Issue
|IssueName=Minor lines shading bug
|IssueName=Minor Lines Shading Bug
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In gameplay some wierd line shading appear on screen.  
|Description=During gameplay line shading bugs appear in screen.  
|Workaround=Use the latest 1.5.0 dev builds.
|Workaround=Use the latest builds. Fixed as of v1.5.0
}}
}}




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