Resident Evil 4: Difference between revisions

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{{infobox
{{infobox
|image            = Resident Evil 4 (NTSC-U).jpg
|image            = Resident Evil 4 (NTSC-U).jpg
|caption          = NTSC-U cover
|caption          = NTSC-J cover
|developer        = Capcom
|developer        = Capcom
|publisher        = [[Capcom]]
|publisher        = [[Capcom]]
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|Status=2
|Status=2
|Region=PAL-M5
|Region=PAL-M5
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Revision=v1.7.2916
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
* '''Speedhacks:'''
Line 249: Line 249:
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL
* Renderer: OpenGL or Vulkan
* Native Resolution: 2560x1440 and 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
Line 257: Line 257:
* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
** Skipdraw: 1x17
* FXAA Shader
* FXAA Shader
* External Shader
* External Shader
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* SPU2-X
* SPU2-X
* LilyPad
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes. I cleaned up unnecessary bugs in the HW hacks.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
}}
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* Also known as '''BioHazard 4''' (JP)
* Also known as '''BioHazard 4''' (JP)
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* Access the Progressive Scan menu by holding the '''cross''' and '''triangle''' keys together when the game boots up.
* [https://www.re4hd.com/?p=9421 '''Resident Evil 4 HD Project'''] is now fully available for PC (Windows) on the site and can be downloaded.
* There is a fan-made [https://www.re4hd.com/?p=9421 Resident Evil 4 HD Project] which you can use to improve textures and models of the PC version of the game.




Line 308: Line 306:
|IssueName=Bad Rendering of Infrared Scope
|IssueName=Bad Rendering of Infrared Scope
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=A pink texture will cover the whole infrared scope instead of a thermal vision
|Description=A pink texture will cover the whole infrared scope instead of a thermal vision
|Workaround=Use the latest 1.5.0 dev builds. For older versions: {{Software mode}}
|Workaround=Use the latest 1.5.0 dev builds. For older versions use '''Software mode'''.
}}
}}
{{Issue
{{Issue

Revision as of 12:46, 31 July 2022

Resident Evil 4

NTSC-J cover
Game general and emulation properties:
CERO rating: D (Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong Violence)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
Progressive scan supported
Languages supported:
English: SLES-53702 & SLES-53756 & SLUS-29169 & SLUS-21134 & SLUS-21134GH
Japanese: SLPM-66213 & SLPM-74229 & SLPM-74262 & SLPM-74288
German: SLES-53702 & SLES-53756
French: SLES-53702 & SLES-53756
Spanish: SLES-53702 & SLES-53756
Italian: SLES-53702 & SLES-53756
Korean: SCKA-20089 & SLKA-25410
Region NTSC-U:
Serial numbers: SLUS-21134
SLUS-21134GH (Greatest Hits)
SLUS-29169 (Demo)
Release date: October 25, 2005
2006 (Greatest Hits)
CRCs: 013E349D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53702
SLES-53702/P (Platinum)
SLES-53756
Release date: November 4, 2005 (Australia)
November 5, 2005
October 13, 2006 (Platinum)
CRCs: 6BA2F6B9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66213
SLPM-74229 (PlayStation 2 the Best)
SLPM-74262 (PlayStation 2 the Best Reprint)
SLPM-74288 (PlayStation 2 the Best 2nd Reprint)
SLAJ-25073
SCKA-20089
SLKA-25410 (BigHit Series)
Release date: December 1, 2005
August 24, 2006 (PlayStation 2 the Best)
September 21, 2007 (Korea)
July 24, 2008 (PlayStation 2 the Best Reprint)
2008 (BigHit Series, Korea)
June 30, 2011 (PlayStation 2 the Best 2nd Reprint)
CRCs: 60FA8C69
66729161 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure, Horror
Wikipedia: Link
Game review links: IGN9.8/10, Metacritic96/100, GameSpot9.3/10, Eurogamer9/10
Game description: Resident Evil 4 marks a new chapter in the Resident Evil series. You'll rejoin Leon S. Kennedy six years after his first mission as a rookie cop from Resident Evil 2. Now a US agent, Leon is on a top secret mission to investigate the disappearance of the president's daughter. As Leon, you must make your way to a mysterious location in Europe, where new enemies await. Take them down by using enhanced aim-and-shoot features and a new action button.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL ?
  • Intel Core i5-2500K @ stock
  • MSI GeForce GTX 470 Hawk @ 758 core
0.9.8 (r4600) GSdx 0.1.16 (r4643)
  • SPU2-X 1.4.0 (r4600m)
  • LilyPad 0.10.0 (r4510)
BIOS: scph70004, FPS: ~60, I've completed this game on PCSX2 with no problems. Seems very easy to run, looks brilliant at 6x scaling. Lagahan
NTSC-U(?) ?
  • Intel Core i7-860 @ 3.50 GHz
  • ATI Radeon HD 5850
0.9.9 (r5128)

<spoiler show="Settings" hide="Hide">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 (r5133)

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 5x Native
  • Texture Filtering: Bilinear (PS2)
  • Configure Hacks:
    • Half-pixel Offset: Enabled

</spoiler>

  • SPU2-X 2.0.0 (r5112)
  • LilyPad 0.11.0 (r5112)
BIOS: scph70004, 60/60FPS, perfect with 5x resolution. Half-pixel offset fix image blur. Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs at 200% speed.
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16 GHz
  • NVIDIA GeForce GTS 250 @ 512 MB
1.1.0 (r5726) GSdx SSE41 (r5726)
  • SPU2-X 2.0.0 (r5695)
  • LilyPad 0.11.0 (r5403)
Still playable.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • NVIDIA GeForce GTX 780
1.1.0 (r5764)

<spoiler show="Settings" hide="Hide">

  • EE/IOP:
    • Clamping mode: Normal
    • Round mode: None
  • VUs:
    • Clamping mode: Normal
    • Round mode: None
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Interlacing: Auto
  • Custom Resolution: 1440x1080
  • Anisotropic Filtering: 16x
  • Texture Filtering: Bilinear (PS2)
  • Configure Hacks:
    • Alpha: Enabled
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X
  • ?
Japan v01.70(06/02/2003), The game working fine and has constant 60 FPS even with 6x Scaling.
PAL Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 @ 1024 MB
1.3.0 (git 14-Jun-2014)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), Game works at full speed (60 FPS) in GSdx Hardware mode with custom resolution (1920x1080). In Hardware mode the Infrared Scope (thermal vision) you get at 5th chapter is broken. All you can see is purple. The only way to use it is by switching to software mode.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon HD 7850
1.3.1 (git r10)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 1
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 0.1.16 SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 2560x1440
  • Shader Configuration:
    • FXAA: Enabled

</spoiler>

<spoiler show="SPU2-X" hide="Hide">
  • Module: XAudio2
  • Latency: 150ms
  • Synchronizing Mode: TimeStretch

</spoiler>

  • LilyPad 0.11.0
BIOS: USA 2.30, Perfect. No issues from start to finish. ASUS MAXIMUS VI HERO, 6GB DDR3-1333. Ryudo
NTSC-U Windows 10
  • Intel Core i7 8750H @ 2.20 GHz
  • NVIDIA GeForce GTX 1060 6GB
1.6.0 GSdx 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60. Runs at 60 fps at all times at 4x resolution. Game freezes every minute or two and at every cutscene for about 3-5 seconds on PCSX2 1.6.0 no matter what settings are set. Phiftyopz
PAL-M5 Windows 10 Home, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.2916

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • VU Cycle Stealing: 1
    • mVU Flag Hack: Enabled

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL or Vulkan
  • Native Resolution: 2560x1440 and 2880x1620
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • External Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game runs completely at 1440p (2K) 60 FPS, no lags, bugs or freezes.



Trivia

  • Original names: バイオハザード4 (SLPM-66213) & (SLPM-74262) & (SLPM-74288), 레지던트 이블 4 (SCKA-20089), 바이오하자드 4 (SLKA-25410)
  • Also known as BioHazard 4 (JP)
  • Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
  • There is a fan-made Resident Evil 4 HD Project which you can use to improve textures and models of the PC version of the game.


Fixed Issues

Force feedback keeps vibrating

  • Status: Fixed
  • Type: Minor
  • Description: Force feedback constantly vibrates in menus and cutscenes.
  • Workaround: Has been resolved as of at least PCSX2 stable build v1.4.0. For older versions go to Config > Controllers (PAD) > Plugin Settings > Pad 1 tab, and delete the Constant Effect - Big Motor/Small Motor from the list of bindings.

Bad Rendering of Infrared Scope

  • Status: Fixed
  • Type: Serious
  • Description: A pink texture will cover the whole infrared scope instead of a thermal vision
  • Workaround: Use the latest 1.5.0 dev builds. For older versions use Software mode.

Floating flame sprites

  • Status: Fixed
  • Type: Minor
  • Description: Objects containing fire sprites (e.g. torches) will have additional sprites floating on the screen if the camera is moved when near them.
  • Workaround: Use the latest 1.5.0 dev builds.

Minor lines shading bug

  • Status: Fixed
  • Type: Minor
  • Description: In gameplay some wierd line shading appear on screen.
  • Workaround: Use the latest 1.5.0 dev builds.


The gallery


Public compatibility forum links