Resident Evil: Dead Aim: Difference between revisions

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|reviewscore      = 65/100
|reviewscore      = 65/100
|gameinfo          = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|gameinfo          = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562265-resident-evil-dead-aim Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20669
|serialsNTSCU      = SLUS-20669
|CRCsNTSCU        = FBB5290C
|CRCsNTSCU        = FBB5290C
|releasedateNTSCU  = 06/18/03
|releasedateNTSCU  = June 18, 2003
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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|serialsPAL        = SLES-51448
|serialsPAL        = SLES-51448
|CRCsPAL          = F79AF536
|CRCsPAL          = F79AF536
|releasedatePAL    = 07/09/03
|releasedatePAL    = July 9, 2003
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65245
|serialsNTSCJ      = SLPM-65245<br />(CPCS-01005) <small>(w/ GunCon2)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = 02/13/03
|releasedateNTSCJ  = February 13, 2003
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =

Revision as of 05:06, 10 August 2015

Resident Evil: Dead Aim

Region NTSC-U:
Serial numbers: SLUS-20669
Release date: June 18, 2003
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: July 9, 2003
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65245
(CPCS-01005) (w/ GunCon2)
Release date: February 13, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Capcom Production Studio 3, Cavia
Genre: Shooter
Wikipedia: Link
Game review links: Metacritic
Game review score: 65/100
Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS Machina
NTSC-U Windows 7 Home Premium 64-bit
  • Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
  • SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
1.0.0 Stable Release GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • Nvidia Geforce GTX 780
1.1.0.5766 SVN GSdx 0.1.16 SSE41 5764
  • SPU2-X 2.0.0 5764
  • LilyPad 0.11.0 5764
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None



Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
  • Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.

The gallery

Public compatibility forum links