Resident Evil: Dead Aim: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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|Status=2 | |||
|Region=NTSC-U/PAL | |||
|OS=? | |||
|CPU=Intel Pentium Dual-Core E5400 (3.6GHz) | |||
|GPU=Geforce 9600GT | |||
|Revision=0.9.8 | |||
|Graphics=GSdx r4600 | |||
|Sound= | |||
* SPU2-X r4600 | |||
* LilyPad r4510 | |||
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS | |||
|Tester=Machina | |||
}} | |||
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|Status=2 | |Status=2 | ||
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|Tester={{ForumUser|xenoriddley}} | |Tester={{ForumUser|xenoriddley}} | ||
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|Status=2 | |Status=2 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5766 | ||
|Graphics=GSdx 5764 SSE41 | |Graphics=GSdx 5764 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 5764 2.0.0 | *SPU2-X 5764 2.0.0 | ||
*LilyPad 5764 0.11.0 | *LilyPad 5764 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None | |Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None | ||
|Tester={{ForumUser|Cole}} | |Tester={{ForumUser|Cole}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 16:09, 31 May 2015
Developer(s): Capcom Production Studio 3, Cavia
Genre: Shooter
Wikipedia: Link
Game review links: Metacritic
Game review score: 65/100
Game description: Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS | Machina |
NTSC-U | Windows 7 Home Premium 64-bit |
|
1.0.0 Stable Release | GSDX |
|
USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions. | |
NTSC-U | Windows |
|
1.1.0 r5766 | GSdx 5764 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.1.0.5766 SVN | GSdx 0.1.16 SSE41 5764 |
|
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None |
Known Issues
Thin vertical lines
- Status: Active
- Type: Minor
- Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
- Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.
The gallery
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Resident Evil: Dead Aim (SLPM 65245)
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Resident Evil: Dead Aim (SLPM 65245)
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Resident Evil: Dead Aim (SLUS 20669)
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Resident Evil: Dead Aim (SLPM 65245)
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