Resident Evil: Dead Aim: Difference between revisions

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{{infobox
{{infobox
|image            = Resident_Evil_Dead_Aim.jpg
|image            = Resident_Evil_Dead_Aim.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Capcom|Capcom Production Studio 3]], [[Cavia]]
|developer        = [[Cavia|Cavia Inc.]]
|genre            = Shooter
|publisher        = [[Capcom]]
|genre            = Action, Shooter
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Resident_Evil:_Dead_Aim Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]
|gameinfo          = Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic.  As you progress through the game, you'll be able to upgrade your weapon.  And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.
|reviewscore      = 65/100
|gameinfo          = Also known as "Gun Survivor 4: BioHazard - Heroes Never Die" in Japan
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562265-resident-evil-dead-aim Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/562265-resident-evil-dead-aim Link]
|reviewlinks      = {{ReviewLink|[https://www.gamespot.com/reviews/resident-evil-dead-aim-review/1900-6030112/ GameSpot]|6.4/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/resident-evil-dead-aim Metacritic]|65/100}}, {{ReviewLink|[http://www.ign.com/articles/2003/06/18/resident-evil-dead-aim-2 IGN]|6.9/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_redeadaim_ps2 Eurogamer]|7/10}}
|au_rating        = MA
|eu_rating        = 16+
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|japan_rating      = C
|mouse            = 1
|lightgun          = 1
|italian          = SLES-51448
|spanish          = SLES-51448
|french            = SLES-51448
|german            = SLES-51448
|japanese          = SLPM-65245 & CPCS-01005 & SLPM-61039
|english          = SLES-51448 & SLUS-20669
|widescreenpatch  = 1
|korean            = SLKA-25038
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65245<br />(CPCS-01005) <small>(w/ GunCon2)</small>
|serialsNTSCJ      = SLPM-65245<br />CPCS-01005 <small>(w/ GunCon2)</small><br />SLKA-25038 <small>(Korea)</small><br />SLPM-61039 <small>(Trial)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        = 301A78F2
|releasedateNTSCJ  = February 13, 2003
|releasedateNTSCJ  = February 13, 2003<br />April 24, 2003 <small>(Korea)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 92: Line 108:
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Comments=Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
|Tester={{ForumUser|Cole}}
|Tester={{ForumUser|Cole}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560×1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
*SPU2-X
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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== Trivia ==
* Original names: '''ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ''' (SLPM-65245), '''건 서바이버 4 바이오하자드: 히어로즈 네버 다이''' (SLKA-25038)
* Also known as '''Gun Survivor 4: BioHazard: Heroes Never Die''' (JP)




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Thin vertical lines
|IssueName=Thin vertical lines
Line 122: Line 171:
|IssueLevel=0
|IssueLevel=0
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Description=Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution.
|Workaround=Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.
}}
{{Issue
|IssueName=Letterbox problems
|IsFixed=1
|IssueLevel=1
|Description=Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
|Workaround=This problem appears to be fixed in 1.7.0 dev.
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_3.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_4.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_1.jpg|Resident Evil: Dead Aim (SLUS 20669)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
File:Resident_Evil_Dead_Aim_Forum_2.png|Resident Evil: Dead Aim (SLPM 65245)
Resident_Evil_Dead_Aim-chern40+7.jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(1).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
Resident_Evil_Dead_Aim-chern40+7(2).jpg|v1.7.0 dev-1907, 4x Native Resolution (1440p), 16xAF, FXAA, widescreen patch
</gallery>
</gallery>


{{Resident Evil series}}
{{Resident Evil series}}

Revision as of 14:41, 11 November 2021

Resident Evil: Dead Aim

NTSC-U cover
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
Game supports USB mouse
Game supports light gun
Widescreen patch available
Languages supported:
English: SLES-51448 & SLUS-20669
Japanese: SLPM-65245 & CPCS-01005 & SLPM-61039
German: SLES-51448
French: SLES-51448
Spanish: SLES-51448
Italian: SLES-51448
Korean: SLKA-25038
Region NTSC-U:
Serial numbers: SLUS-20669
Release date: June 18, 2003
CRCs: FBB5290C
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51448
Release date: July 9, 2003
CRCs: F79AF536
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65245
CPCS-01005 (w/ GunCon2)
SLKA-25038 (Korea)
SLPM-61039 (Trial)
Release date: February 13, 2003
April 24, 2003 (Korea)
CRCs: 301A78F2
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Cavia Inc.
Publisher(s): Capcom
Genre: Action, Shooter
Wikipedia: Link
Game review links: GameSpot6.4/10, Metacritic65/100, IGN6.9/10, Eurogamer7/10
Game description: Join anti-Umbrella search and pursuit team agent, Bruce MacGavin, as he encounters a new layer of Umbrella's insidious activities. In this all-new Resident Evil first-person action-shooter, you must search, sneak, and use battle moves to regain control of a sea-jacked cruise ship lost in the Atlantic. As you progress through the game, you'll be able to upgrade your weapon. And should you find yourself trapped amongst hordes of zombies and mutant beasts, your aim better be dead on--or you're gone.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium Dual-Core E5400 (3.6GHz)
  • Geforce 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: USA v2.00, HACKS: Hacks: INTC, mVU flag hack. Wait Idle Loop hack causes some minimal flickering., 60+ FPS Machina
NTSC-U Windows 7 Home Premium 64-bit
  • Intel Core i5-3570 Ivy Bridge 3.4GHz (3.8GHz Turbo Boost)
  • SAPPHIRE 100355-1GOCL Radeon HD 7850 1GB 256-bit GDDR5
1.0.0 Stable Release GSDX
  • SPU2-X
  • ?
USA v01.60(07/02/2002), MTVU, Texture Filtering, The game played flawlessly speed wise throughout the entire thing. Only a few bugs came up during gameplay, though they may just be hardware specific. Game Fixes were enabled to ensure better quality with custom resolutions. Game seems to have problems graphically with anything above native resolutions.
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed.
NTSC-J Windows
  • 2x Intel Xeon X5470 @ 3.33 GHz
  • Nvidia Geforce GTX 780
1.1.0.5766 SVN GSdx 0.1.16 SSE41 5764
  • SPU2-X 2.0.0 5764
  • LilyPad 0.11.0 5764
Japan v01.70(06/02/2003), EE/VU Rounding: None/None, 2 - EE's cyclerate by about 33%, None (Had tested with EE timing hack, but caused garbled textures.), The game working fine and has constant 60 FPS., None
NTSC-U Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.7.0-dev-1907 GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 or OpenGL (Hardware)
  • Native Resolution: 2560×1440 and 2880x1620
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Partial (OpenGL)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • Enable HW Hacks:
    • Align Sprite
  • FXAA Shader
  • External Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game runs at full speed of 1440p (2K) and 1620p (3K) 60 FPS, no brakes, bugs or freezes.



Trivia

  • Original names: ガンサバイバー4 バイオハザード ヒーローズ ネバーダイ (SLPM-65245), 건 서바이버 4 바이오하자드: 히어로즈 네버 다이 (SLKA-25038)
  • Also known as Gun Survivor 4: BioHazard: Heroes Never Die (JP)


Known Issues

Thin vertical lines

  • Status: Active
  • Type: Minor
  • Description: Using high resolution in GSdx brings some thin lines over the screen. Also FMVs can be stretched on the right side.
  • Workaround: Needs specific custom resolutions like 1260x1260, 1200x1200, 1020x1020 or "Native" res. In older GSdx versions it was 1270x1270 and others. Don't use HW AA, it will cause the problem even in "Native" resolution. Or just use "Align Sprite" HW Hack.

Letterbox problems

  • Status: Fixed
  • Type: Serious
  • Description: Using a custom resolution, including typing in the native, causes what can best be described as a letterbox on the bottom of the screen to appear. This letterbox occasionally captures a part of what it is supposed to, but stays there until something else is captured.
  • Workaround: This problem appears to be fixed in 1.7.0 dev.

The gallery


Public compatibility forum links