Red Faction II: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = Cover_Red_Faction_II.jpg
{{infobox game
|image            =
|caption          =
|caption          =
|developer        =
|developer        = [[Volition|Volition Inc.]]
|genre            =
|publisher        = [[THQ]] (US, EU), [[Sony|SCEA]] (US)
|wikipedia        =
|genre            = Action, Shooter, Arcade
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Red_Faction_II Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/551510-red-faction-ii Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/red-faction-ii Metacritic]|84/100}}
|gameinfo          = The sequel to Red Faction keeps the same exciting features from the original and introduces a new cast of characters and storyline. In Red Faction II's futuristic setting, humankind is under the rule of an evil dictatorship, and only a group of freedom fighters called Red Faction stands in its way. As a super-soldier alias, you join their cause with an arsenal of high-powered weapons and heavy vehicles. You can even use this firepower on your environment, which can be strategically altered and destroyed.
<!-- General props -->
|numberofplayers  = 4
|multitap          = 1
|mouse            = 1
|keyboard          = 1
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
<!-- Language props -->
|french            = SLES-51133
|german            = SLES-51133
|english          = SLES-51133 & SLUS-20442 & SLUS-29027 & NPUD-20442
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-20442<br />SLUS-29027 <small>(Demo)</small><br />NPUD-20442 <small>(PS2 Classics)</small>
|CRCsNTSCU        =
|CRCsNTSCU        = 8E7FF6F8
|releasedateNTSCU  =
|releasedateNTSCU  = October 15, 2002<br />May 15, 2012 <small>(PS2 Classics)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =  
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-51133<br />SLED-51047 <small>(Dev Build Demo)</small><br />SLED-51048 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          = 1629D655
|releasedatePAL    =
|releasedatePAL    = November 15, 2002
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =  
|macstatusPAL      =
|macstatusPAL      =  
<!-- NTSC-J props -->
}}
|NTSCJ            = 1
 
|serialsNTSCJ      =
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|CRCsNTSCJ        =
{{TestingHeader|OS=Windows}}
|releasedateNTSCJ  =
{{TestingEntry
|statusNTSCJ      =
|Status=2
|linuxstatusNTSCJ  =
|Region=NTSC-U/PAL
|macstatusNTSCJ    =
|OS=?
<!-- Windows specs -->
|CPU=Intel Pentium E5400 @ 3.60 GHz
|pcsx2ver          =  
|GPU=NVIDIA GeForce 9600 GT
|gsname            =  
|Revision=0.9.8
|gsver            =  
<spoiler show="Settings" hide="Hide">
|soundname        =  
* Speedhacks:
|soundver          =  
** INTC Spin Detection
|padname          =  
** Enable Wait Loop Detection
|padver            =  
** mVU Flag Hack
|dvdplugname      =  
</spoiler>
|dvdplugver        =  
|Graphics=GSdx (r4600)
|biosver          =  
|Sound=
|hacks            =  
* SPU2-X (r4600)
|fpsinfo          =  
* LilyPad (r4510)
|comment          =  
|Comments=BIOS: USA v02.00, 60/60 FPS even with Interpreter VU0.
<!-- Linux specs -->
|Tester=Machina
|linuxpcsx2ver    =
}}
|linuxgsname      =
{{TestingEntry
|linuxgsver        =
|Status=2
|linuxsoundname    =
|Region=NTSC-U
|linuxsoundver    =
|OS=Windows
|linuxpadname      =
|CPU=Intel Core i7 @ 3.40 GHz
|linuxpadver      =
|GPU=NVIDIA GeForce GTX 285 768MB
|linuxdvdplugname  =
|Revision=1.1.0 (r5766)
|linuxdvdplugver  =
|Graphics=GSdx SSE41 (r5764)
|linuxbiosver      =
|Sound=
|linuxhacks        =
*SPU2-X 2.0.0 (5764)
|linuxfpsinfo      =
*LilyPad 0.11.0 (r5764)
|linuxcomment      =
|Comments=Runs above full speed.
<!-- Minimal PC specs -->
|Tester={{ForumUser|General-Plot}}
|cputype          =  
}}
|gputype          =  
{{TestingEntry
|pccomment        =  
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.1.0 (r5817)
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), very light game for any CPU/GPU.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingFooter}}
 
<!--
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
-->
 
 
==Known Issues==
{{Issue
|IssueName=Crash in 3D scenes
|IsFixed=1
|IssueLevel=2
|Description=The game crashes in scenes with 3D elements.
|Workaround=Has been fixed as of 0.9.9 r4622 development build. Go to Config > Emulation Settings > VUs tab, and make sure VU0 is set to the default microVU. Setting it to the legacy SuperVU recompiler can cause character bodies to twitch.
}}
}}
==The gallery==
<gallery>
File:Red_Faction_II_Forum_1.jpg|Red Faction II (SLUS 20442)
File:Red_Faction_II_Forum_2.jpg|Red Faction II (SLES 51133)
</gallery>
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Red-Faction-II-SLUS-20442-U--29080 Red Faction II (SLUS 20442) (U)]
*[http://forums.pcsx2.net/Thread-Red-Faction-II-SLES-51133-E--30552 Red Faction II (SLES 51133) (E)]}}

Revision as of 19:33, 8 November 2018

Red Faction II

Game general and emulation properties:
ESRB rating: M (Blood and Gore, Violence)
Game supports multi-tap
Game supports USB keyboard
Game supports USB mouse
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLES-51133 & SLUS-20442 & SLUS-29027 & NPUD-20442
German: SLES-51133
French: SLES-51133
Region NTSC-U:
Serial numbers: SLUS-20442
SLUS-29027 (Demo)
NPUD-20442 (PS2 Classics)
Release date: October 15, 2002
May 15, 2012 (PS2 Classics)
CRCs: 8E7FF6F8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51133
SLED-51047 (Dev Build Demo)
SLED-51048 (Demo)
Release date: November 15, 2002
CRCs: 1629D655
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Volition Inc.
Publisher(s): THQ (US, EU), SCEA (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: Metacritic84/100
Game description: The sequel to Red Faction keeps the same exciting features from the original and introduces a new cast of characters and storyline. In Red Faction II's futuristic setting, humankind is under the rule of an evil dictatorship, and only a group of freedom fighters called Red Faction stands in its way. As a super-soldier alias, you join their cause with an arsenal of high-powered weapons and heavy vehicles. You can even use this firepower on your environment, which can be strategically altered and destroyed.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium E5400 @ 3.60 GHz
  • NVIDIA GeForce 9600 GT
0.9.8

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx (r4600)
  • SPU2-X (r4600)
  • LilyPad (r4510)
BIOS: USA v02.00, 60/60 FPS even with Interpreter VU0. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5766) GSdx SSE41 (r5764)
  • SPU2-X 2.0.0 (5764)
  • LilyPad 0.11.0 (r5764)
Runs above full speed.
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.1.0 (r5817) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), very light game for any CPU/GPU.


Known Issues

Crash in 3D scenes

  • Status: Fixed
  • Type: Major
  • Description: The game crashes in scenes with 3D elements.
  • Workaround: Has been fixed as of 0.9.9 r4622 development build. Go to Config > Emulation Settings > VUs tab, and make sure VU0 is set to the default microVU. Setting it to the legacy SuperVU recompiler can cause character bodies to twitch.


The gallery


Public compatibility forum links