Difference between revisions of "Red Faction"

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(Did I seriously change that "than" to "then" in a grammar fix? I must have been tired. :/; removed NTSC-J section. Removed "Idle Loop")
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|linuxstatusPAL    =
 
|linuxstatusPAL    =
 
|macstatusPAL      =
 
|macstatusPAL      =
<!-- NTSC-J props -->
 
|NTSCJ            = 1
 
|serialsNTSCJ      =
 
|CRCsNTSCJ        =
 
|releasedateNTSCJ  =
 
|statusNTSCJ      =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
 
<!-- Windows specs -->
 
<!-- Windows specs -->
 
|pcsx2ver          = 0.9.8
 
|pcsx2ver          = 0.9.8
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|dvdplugver        =  
 
|dvdplugver        =  
 
|biosver          = USA v2.00
 
|biosver          = USA v2.00
|hacks            = hacks: INTC Spin, Idle Loop, mVU flag hack.
+
|hacks            = *INTC Spin, Idle Loop, mVU flag hack.
 
|fpsinfo          =  
 
|fpsinfo          =  
 
|comment          =  
 
|comment          =  

Revision as of 03:51, 26 August 2011

Red Faction
Region NTSC-U:
Serial numbers: SLUS-20073
Release date: 05/21/01
CRCs: FBF28175
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50279
Release date: 06/22/01
CRCs: 8DC64680
Windows Status: Playable
Linux Status: ?
Mac Status: ?


Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: 1.4 r4600
Pad plugin is LilyPad: 0.10.0
BIOS version: USA v2.00

Comments:

  • PAL last tested in 0.9.2

Hack comments:

  • INTC Spin, Idle Loop, mVU flag hack.

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Pentium E2160 (2.4GHz)
GPU: 9600GT

Comments: 40-60FPS depending on the scene.

Known issues:

Videos not Showing

  • Solution - Use software mode in GSdx (F9)

Corrupted Ground Textures

Some ground textures will get corrupted and flickering

  • Solution - Use GSdx revisions older than r1425 or ZeroGS as plugin