Red Faction: Difference between revisions

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{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Intel Pentium E2160 (2.4GHz)
|GPU=9600GT
|Revision=0.9.8
|Graphics=GSdx r4600
|Sound=
* SPU2-X r4600
* LilyPad r4600
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack., PAL last tested using PCSX2 0.9.2, 40-60FPS depending on the scene.
|Tester=Machina
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{{TestingEntry
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=06 12 2013 1.1.0 r5766
|Revision=1.1.0 r5766
|Graphics=GSdx 5764 SSE41 [05 12 2013]
|Graphics=GSdx 5764 SSE41
|Sound=
|Sound=
*SPU2-X 5764 2.0.0 [05 12 2013]
*SPU2-X 5764 2.0.0
*LilyPad 5764 0.11.0 [05 12 2013]
*LilyPad 5764 0.11.0
|Comments=Runs at 200% full speed.
|Comments=Runs at 200% full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
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|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra presern Sign, EE/VU Rounding: Nearest, Swith to Gsdx Software rendering when a FMV plays, Its important you use the gamefixes and for some caution,theses specifications-EE/VU Clamp modes: Extra presern Sign
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra presern Sign, EE/VU Rounding: Nearest, Swith to Gsdx Software rendering when a FMV plays, Its important you use the gamefixes and for some caution,theses specifications-EE/VU Clamp modes: Extra presern Sign
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U/PAL
|OS=?
|CPU=Intel Pentium E2160 (2.4GHz)
|GPU=9600GT
|Revision=0.9.8
|Graphics=GSdx r4600
|Sound=
* SPU2-X r4600
* LilyPad r4600
|Comments=BIOS: USA v2.00, HACKS: Hacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack., PAL last tested using PCSX2 0.9.2, 40-60FPS depending on the scene.
|Tester=Machina
}}
}}
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{{TestingFooter}}

Revision as of 16:02, 31 May 2015

Red Faction

Red Faction
Region NTSC-U:
Serial numbers: SLUS-20073
Release date: May 21, 2001
CRCs: FBF28175
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50279
Release date: June 22, 2001
CRCs: 8DC64680
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Volition, Inc.
Publisher(s): THQ
Genre: First-Person Shooter
Wikipedia: Link
Game review links: IGN
Game review score: 9.1/10 (IGN)
Game description: Red Faction is a video game that was released in 2001 for Microsoft Windows, Mac and PlayStation 2 by THQ and Volition.

Red Faction takes place on Mars in the late 21st century. The player controls a miner named Parker who helps lead a rebellion against the Ultor Corporation. The premiere feature of the game is its "Geo-Mod" technology, short for "geometry modification", which provided destructible environments, allowing the player to destroy certain sections of the scenery in the game. For example, instead of opening a door, a player could blast through the rock surrounding the door.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Pentium E2160 (2.4GHz)
  • 9600GT
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4600
BIOS: USA v2.00, HACKS: Hacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack., PAL last tested using PCSX2 0.9.2, 40-60FPS depending on the scene. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs at 200% full speed.
NTSC-U Windows
  • I5 3330
  • HD radeon 6850
1.3 5893 .svn GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), EE/VU Clamp: Extra presern Sign, EE/VU Rounding: Nearest, Swith to Gsdx Software rendering when a FMV plays, Its important you use the gamefixes and for some caution,theses specifications-EE/VU Clamp modes: Extra presern Sign



Known Issues

Videos not Showing

  • Status: Active
  • Type: Serious
  • Description: Videos not Showing
  • Workaround: Use software mode in GSdx (F9)

Corrupted Ground Textures

  • Status: Active
  • Type: Minor
  • Description: Some ground textures will get corrupted and flickering
  • Workaround: Use GSdx revisions older than r1425 or ZeroGS as plugin

The gallery

Public compatibility forum links