Red Dead Revolver: Difference between revisions

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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Weird white lines in brimstone
|IsFixed=0
|IssueLevel=0
|Description=Sometimes, with the hardware renderer at higher resolutions, if you get close to certain buildings in Brimstone and rotate the camera, you will see some weird white stripes on Red (The Player), but it only happens with certain positions and camera angles, and it luckily does not affect gameplay. It also happens in cutscenes.
|Workaround=Use the Software Renderer or select internal resolution to Native(PS2).
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Image ghosting
|IssueName=Image ghosting
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Most objects in the game will have a ghost image.
|Description=Most objects in the game will have a ghost image.
|Workaround=Set "CRC Hack Level" to "Aggressive", or use a Software renderer.
|Workaround=Fixed in recent nightly builds thanks to automatic patching, for 1.6 and older nightly builds, set CRC Hack Level to aggressive or use the Software renderer.
}}
{{Issue
|IssueName=Performance Drops
|IssueLevel=2
|IsFixed=1
|Description=After the intro, the game receives massive performance drops, making the game nearly unplayable at higher resolutions, but even when you switched to 3x native, you would experience performance drops, for example, in chapter 5, railroaded the game still receives pretty big drops.
|Workaround=Fixed in recent nightly builds, for 1.6.0 or older nightly, there are no known workarounds.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>

Latest revision as of 10:33, 27 March 2024

Red Dead Revolver

North American box art
Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood, Violence)
PEGI rating: 16+
Widescreen supported natively
Supports up to two local players
Languages supported:
English: SLES-52478 & SLUS-20500 & SLUS-20500GH
Japanese: SLPM-65854
German: SLES-52478
French: SLES-52478
Spanish: SLES-52478
Italian: SLES-52478
Region NTSC-U:
Serial numbers: SLUS-20500
SLUS-20500GH (Greatest Hits)
Release date: May 3, 2004
2005 (Greatest Hits)
December 19, 2012 (PS2 Classics)
CRCs: E169BAF8
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-52478
Release date: June 11, 2004
December 19, 2012 (PS2 Classics)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65854
Release date: May 26, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Rockstar San Diego
Publisher(s): Rockstar Games (US, EU), Take-Two Interactive (EU), Capcom (JP), SCEA (US)
Genre: Action, Shooter, Arcade
Wikipedia: Link
Game review links: IGN7/10, Metacritic73/100
Game description: Learn the ways of the Wild West as a bounty hunter seeking vengeance. Red Dead Revolver tells the story of Red, a man on a mission to kill General Diego--the rogue Mexican general who murdered Red's family for gold. As Red, you'll have a variety of weapons to choose from, including pistols, rifles, shotguns, and dynamite. Dusty towns, windswept prairies, rugged saloons--the game integrates all of the elements of a classic Western movie.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core i7 920 @ 4.0ghz
  • Radeon HD 5770
1.0 r5350 GSDx 5334
  • SPU2-X r5324
  • Lilypad svn r5282
BIOS: USA 2.20, The game has two major issues. First, it freezes at the intro if you don't skip it. Second, the game works until the beginning of the third mission, after this the emulator crashes., The game works at full speed and with good scaling. H3llRaiser
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5766 GSdx 5764 SSE41
  • SPU2-X 5764 2.0.0
  • LilyPad 5764 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Hardware)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game runs well and looks great at 6X native resolution and anti strophic filtering. I did not experience any crashing with any of the intro cut scenes, but was not able to test the third mission. Bios v 2.0 was used. Zrooney
NTSC-U Windows 10 Enterprise
  • Intel Core i7-4790K @ 4.00 GHz, 16 GB RAM
  • GTX 770Ti w/ 2 GB VRAM
v1.5.0-dev-3403-g58f5a5b91 GSdx 1.1.0 AVX2
  • SPU2-X 2.0.0
  • LilyPad 0.12.1 (Xinput)
Game runs amazingly well! Emulation is near perfect, just like it runs on OpenGL Software mode but even faster, while on higher res: sometimes I put it to 8x native for the heck of it. :) GewehrRoss1


Trivia

  • Original names: レッド・デッド・リボルバー (SLPM-65854)
  • The game sets to widescreen when it is prompted by the 16:9 ratio setting in the PS2 internal menu.


Known Issues

Weird white lines in brimstone

  • Status: Active
  • Type: Minor
  • Description: Sometimes, with the hardware renderer at higher resolutions, if you get close to certain buildings in Brimstone and rotate the camera, you will see some weird white stripes on Red (The Player), but it only happens with certain positions and camera angles, and it luckily does not affect gameplay. It also happens in cutscenes.
  • Workaround: Use the Software Renderer or select internal resolution to Native(PS2).

Fixed Issues

Image ghosting

  • Status: Fixed
  • Type: Serious
  • Description: Most objects in the game will have a ghost image.
  • Workaround: Fixed in recent nightly builds thanks to automatic patching, for 1.6 and older nightly builds, set CRC Hack Level to aggressive or use the Software renderer.

Performance Drops

  • Status: Fixed
  • Type: Major
  • Description: After the intro, the game receives massive performance drops, making the game nearly unplayable at higher resolutions, but even when you switched to 3x native, you would experience performance drops, for example, in chapter 5, railroaded the game still receives pretty big drops.
  • Workaround: Fixed in recent nightly builds, for 1.6.0 or older nightly, there are no known workarounds.

The gallery

Public compatibility forum links