Rayman 3: Hoodlum Havoc: Difference between revisions

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==Trivia==
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==Known Issues==
==Known Issues==
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==Fixed Issues==
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|IssueName=Game is sensitive to VU0 sync
|IssueName=Game is VU0 sensitive
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|IssueLevel=2
|IssueLevel=-1
|Description=If you Overclock the EE to +3 the game will hang at the start of a new game
|Description=The game runs on the OpenSpace engine, which always requires a good sync between VU0 and EE
|Workaround=Return the clock to default
|Workaround=Ensure that the EE is not running too far ahead of VU0
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Latest revision as of 05:34, 13 May 2024

Developer(s): Ubisoft
Publisher(s): Ubisoft
Genre: Action, Platformer
Wikipedia: Link
Game review links: IGN8.9, Metacritic76/100
Game description: Rayman's universe has fallen into a chaotic world of wicked powers, bizarre characters, and merciless combat. When Globox accidentally swallows the Lord of the Dark Lums, a fanatic army of trigger-happy Hoodlums wreaks total havoc to get their Lord back. Rayman's only chance is to purge the Dark Lum Lord from the manic Globox, scour the lands for new powers, and battle with hordes of Hoodlum soldiers. Even without arms or legs, Rayman can still unleash an arsenal of special powers and fighting moves.

Rayman 3: Hoodlum Havoc

Game general and emulation properties:
ESRB rating: E (Comic Mischief, Violence)
PEGI rating: 3+
GRB rating: ALL
Widescreen supported natively
Progressive scan supported
CPU intensive game
Languages supported:
English: SLES-51222 & SLUS-20601
German: SLES-51222 & SLUS-20601
French: SLES-51222 & SLUS-20601
Spanish: SLES-51222 & SLUS-20601
Italian: SLES-51222 & SLUS-20601
Korean: SLKA-25078
Region NTSC-U:
Serial numbers: SLUS-20601
Release date: March 17, 2003
2004 (Greatest Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51222
SLED-51225 (Demo)
Release date: March 14, 2003
May 28, 2004 (Platinum)
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLKA-25078 (Korea)
Release date: September 8, 2003 (Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?


Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: 레이맨 3: 후드럼 대소동 (SLKA-25078)

Known Issues

There are currently no known, active issues for this title. If you find one, please add it here.

Fixed Issues

Corrupted photos

  • Status: Fixed
  • Type: Minor
  • Description: In hardware mode, when you take a picture with the in-game camera (Select -> R3) and save the picture, it appears with wrong colors and pixel noise.
  • Workaround: Temporarily switch to Software mode (by pressing the F9 key) while taking and saving pictures. Note: No longer needed

Save Teensies vertical bars

  • Status: Fixed
  • Type: Minor
  • Description: When you save a Teensie(or other menber of the same race) for the first time, a dial with the Teensie symbol appears with many white and blue vertical bars in front of it.
  • Workaround: Use last development build. For the old versions, where the problem is relevant: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)" and set the Blending Unit Accuracy to "Basic" or higher.

Non-Issues

Game is VU0 sensitive

  • Type: Note (not an issue)
  • Description: The game runs on the OpenSpace engine, which always requires a good sync between VU0 and EE
  • Workaround: Ensure that the EE is not running too far ahead of VU0

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