Ratchet & Clank: Up Your Arsenal

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Ratchet & Clank: Up Your Arsenal

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97518, SCUS-97353
Release date: November 3, 2004
CRCs: 45FE0CC4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 12, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: November 25, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 91
Game description: The exciting sequel to Ratchet & Clank: Going Commando



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs near full speed., Textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.
NTSC-U Windows
  • Intel Core i5 3210 @ 2.5GHz duo hyperT Best!
  • Core~Radeon HD mobility 7650M 1GB
1.0.0 GSDX
  • SPU2-X
  • ?
ee chain set to 2, Seems to play fine, FPS sits around 59.94 fps. i used the cool save slots to switch settings at key parts and in environments. Also I used my ps3 controller via bluetooth adapter. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. •Laptop usage warning! Will cause one or more of the following:, Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is stading there!)
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for software mode.
NTSC-U ?
  • Core i5-750
  • NVIDIA GTX 280
0.9.7.3113 GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad (r2930) 0.10.0
BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware. 174.126.227.45
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links