Difference between revisions of "Ratchet & Clank: Up Your Arsenal"

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(Added CRC, serial number, garbage graphics issue, personal testing results, and attempted to fix table.)
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|CRCsNTSCU        = 45FE0CC4
 
|releasedateNTSCU  = November 3, 2004  
 
|releasedateNTSCU  = November 3, 2004  
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|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware.
 
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware.
 
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 7
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|CPU=i5 460M @2.53GHz
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|GPU=ATI Mobility Radeon HD 5650
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|Revision=1.3.0-20140805121745
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|Graphics=GDSX
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|Sound=SPU2-X
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|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
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|Tester=Clank
 
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==Known Issues==
 
==Known Issues==
 
 
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|IssueName=
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|IssueName=Broken textures
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|Description=Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
|Workaround=
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|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
 
}}
 
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== See Also ==
 
== See Also ==

Revision as of 08:55, 15 August 2014

Ratchet & Clank: Up Your Arsenal
Ratchet and Clank- Up Your Arsenal.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97518, SCUS-97353
Release date: November 3, 2004
CRCs: 45FE0CC4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: November 12, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: November 25, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 91
Game description: The exciting sequel to Ratchet & Clank: Going Commando



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core i5-750
  • NVIDIA GTX 280
0.9.7.3113 GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad (r2930) 0.10.0
BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSDX to software mode, instead of hardware. ?
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

See Also