Ratchet & Clank: Up Your Arsenal: Difference between revisions

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{{infobox
{{infobox
|image            = Ratchet and Clank- Up Your Arsenal.jpeg
|image            = Ratchet and Clank- Up Your Arsenal.jpeg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|genre            = Platformer
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (JP, AS, KO)
|gameinfo          = The exciting sequel to [[Ratchet & Clank: Going Commando]]
|genre            = Action, Platformer
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Up_Your_Arsenal Link]
|reviewlinks      = [http://www.gamespot.com/ratchet-and-clank-up-your-arsenal/reviews/ratchet-and-clank-up-your-arsenal-review-6112331/ Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]
|reviewscore       = Metacritic: 91
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-up-your-arsenal Metacritic]|91/100}}
|gameinfo          = In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.
<!-- General props -->
|numberofonlineplayers = 8
|numberofplayers  = 4
|multitap          = 1
|keyboard          = 1
|headset          = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive       = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|ko_rating        = ALL
|widescreen        = 2
|japan_rating      = A
|progressive      = 1
|au_rating        = PG
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919902-ratchet-and-clank-up-your-arsenal Link]
|eu_rating        = 3+
|na_rating_text    = Crude Humor, Fantasy Violence
|na_rating        = T
<!-- Language props -->
|italian          = SCES-52456
|spanish          = SCES-52456 & SCUS-97353
|french            = SCES-52456 & SCUS-97353
|german            = SCES-52456
|japanese          = SCPS-15084 & SCPS-19309
|english          = SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
|korean            = SCKA-20037
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97353
|serialsNTSCU      = SCUS-97353<br />SCUS-97413 <small>(Public Beta v1.0)</small><br />SCUS-97411 <small>(Regular Demo)</small><br />SCUS-97518 <small>(Greatest Hits)</small>
|CRCsNTSCU        = 45FE0CC4
|CRCsNTSCU        = 45FE0CC4
|releasedateNTSCU  = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
|releasedateNTSCU  = November 3, 2004<br />August 25, 2005 <small>(Greatest Hits)</small>
Line 23: Line 43:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small>
|serialsPAL        = SCES-52456<br />SCES-52456/P <small>(Platinum)</small><br />TCES-52456 <small>(Beta Trial Disc)</small>
|CRCsPAL          =
|CRCsPAL          = 17125698
|releasedatePAL    = November 12, 2004<br />November 18, 2004<br />June 10, 2005 <small>(Platinum)</small>
|releasedatePAL    = November 12, 2004<br />November 18, 2004 <small>(Australia)</small><br />June 10, 2005 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 31: Line 51:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15084<br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|serialsNTSCJ      = SCPS-15084<br />SCKA-20037 <small>(Korea)</small><br />SCAJ-20109<br />SCPS-19309 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005<br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series)</small>
|releasedateNTSCJ  = November 25, 2004<br />January 13, 2005 <small>(Korea)</small><br />July 7, 2005 <small>(PlayStation 2 the Best)</small><br />April 27, 2006 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 51: Line 71:
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
|Graphics=GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
|Sound=
|Sound=
* SPU2-X r3117 1.4.0
* SPU2-X 1.4.0 (r3117)
* LilyPad (r2930) 0.10.0
* LilyPad 0.10.0 (r2930)
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.
|Comments=BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware.
|Tester=174.126.227.45
|Tester=174.126.227.45
Line 60: Line 80:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3210M @ 2.5 GHz
|CPU=Intel Core i5-3210M @ 2.50 GHz
|GPU=Core~Radeon HD mobility 7650M 1GB
|GPU=AMD Radeon HD 7650M 1GB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx
|Graphics=GSdx
Line 74: Line 94:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-bit
|OS=Windows 7 64-bit
|CPU=Intel Core i7-4770K @ 3.5 GHz
|CPU=Intel Core i7-4770K @ 3.50 GHz
|GPU=Nvidia GeForce 980 GTX 4GB
|GPU=NVIDIA GeForce 980 GTX 4GB
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
|Graphics=GSdx r5350
|Graphics=GSdx r5350
Line 81: Line 101:
* SPU2-X r5350
* SPU2-X r5350
* LilyPad r5350
* LilyPad r5350
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using D3D9 software render over D3D11 for better framerate. I get 40-60FPS at most times on D3D9 Software Render.
|Comments=Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software).
|Tester=Paulie9990
|Tester=Paulie9990
}}
}}
Line 88: Line 108:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5492
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Runs near full speed., Textures are corrupt if GSdx is in hardware mode. Looks fine in software mode.
|Comments=Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
Line 102: Line 122:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8 GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 1368MB
|Revision=1.1.0 r5829
|Revision=1.1.0 r5829
<spoiler show="Settings" hide="Hide">
* '''Speedhacks:'''
** MTVU
** INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for software mode.
|Comments=Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
Line 118: Line 145:
|CPU=Intel Core i5-460M @ 2.53 GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0 (2014-08-05, 12:17:45)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-3520M @ 2.90 GHz
|GPU=AMD Radeon HD 7570M
|Revision=1.4.0
|Graphics=GSdx
|Sound=
|Comments=BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable.
|Tester=Aiglerac
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-2600K @ 4.20 GHz
|GPU=NVIDIA GeForce GTX 770
|Revision=1.5.0 (dev-1909)
<spoiler show="Settings" hide="Hide">
Preset: 3 (deactivated)
* SpeedHacks:
** EE Cyclerate: +3
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide">
* Version: 1.0.1.9
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures
* Large Framebuffer
* Custom Resolution: 2048x2048
* Texture Filtering: Bilinear (PS2)
* Mipmapping: Basic
* CRC Hack Level: Full
* Logarithmic Z
* Alpha Correction
</spoiler>
|Sound= SPU2-X 2.0.0 (r4851)
|Comments='''Version''': SCUS-97353; '''BIOS''': v02.00; Widescreen; '''Performance''' is almost perfect (rarely EE 100%).   
|Tester=whiperkinta
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS= Windows 10
|CPU= Intel Core i7-4770 @ 3.40 GHz
|GPU= NVIDIA GeForce GTX 650 Ti
|Revision= 1.5.0 (dev-2211)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
|Tester={{ForumUser|OldMoldSnorter}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS= Windows 10 64-bit
|CPU= Intel Core i7-4720HQ @ 2.60 GHz
|GPU= NVIDIA GeForce GTX 960M
|Revision= 1.5.0 (dev-2242)
|Graphics= GSdx SSE4
|Sound= SPU2-X 2.0.0 (r4851)
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments.
|Tester=Rigle
}}
{{TestingEntry
|Status=2
|Region=NTSC - U
|OS= Windows 7 64-bit
|CPU= AMD FX 9370 @ 5.0 GHz
|GPU= AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
|Revision= 1.5.0 (dev-3179)
|Graphics= GSdx SSE4.1
|Sound= SPU2-X 2.0.0
|Comments=Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%.
|Tester=Pyro1515
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce RTX 2080
|Revision=1.7.0-dev-191-g5118aba45
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 0/-1
* EE Cycle Skipping: 0
* mVU Flag Hack: Yes
* MTVU: Yes
* Preset: 2
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x
* 8-bit Textures: Yes
* Large Framebuffer: Yes
* Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Synchronizing Mode: Async Mix
* Lilypad 0.12.1
|Comments=Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great.
|Tester=Darkshadows
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 144: Line 287:
{{TestingFooter}}
{{TestingFooter}}
-->
-->


==Trivia==
==Trivia==
* Japanese name: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084), '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ PlayStation®2 the Best''' (SCPS-19309)
* Original names: '''ラチェット&クランク3 突撃!ガラクチック★レンジャーズ''' (SCPS-15084) & (SCPS-19309), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037)
* Also known as '''Ratchet & Clank 3''' (EU), '''Ratchet & Clank 3: Up Your Arsenal''' (AU), '''Ratchet & Clank 3: Totsugeki! Galactic Rangers''' (JP)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
{{Issue
|IssueName=Invisible textures in Aquatos level
|IsFixed=0
|IssueLevel=1
|Description=In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
|Workaround=Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.
}}
{{Issue
|IssueName=Issue with bloom on high resolutions
|IsFixed=0
|IssueLevel=0
|Description=When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
|Workaround=. Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks then check Merge Sprite (to fix overly bright bloom) and check Wild Arms Offset (fixes misaligned bloom and other sprite alignment issues).
}}
{{Issue
|IssueName=Sly 2 demo wont get into ingame
|IsFixed=0
|IssueLevel=-1
|Description=To get the sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
|Workaround=Dont use widescreen hack.
}}
==Fixed Issues==
{{Issue
|IssueName=Blocky shadows
|IsFixed=1
|IssueLevel=0
|Description=Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
|Workaround=Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
==The gallery==
==The gallery==
<gallery>
<gallery>

Revision as of 02:09, 29 September 2020

Ratchet & Clank: Up Your Arsenal

NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Crude Humor, Fantasy Violence)
PEGI rating: 3+
OFLC rating: PG
GRB rating: ALL
Game supports multi-tap
Game supports headset
Game supports USB keyboard
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Supports up to four local players
Supported up to eight LAN/online players
Languages supported:
English: SCES-52456 & SCUS-97353 & SCUS-97413 & SCUS-97411 & SCUS-97518
Japanese: SCPS-15084 & SCPS-19309
German: SCES-52456
French: SCES-52456 & SCUS-97353
Spanish: SCES-52456 & SCUS-97353
Italian: SCES-52456
Korean: SCKA-20037
Region NTSC-U:
Serial numbers: SCUS-97353
SCUS-97413 (Public Beta v1.0)
SCUS-97411 (Regular Demo)
SCUS-97518 (Greatest Hits)
Release date: November 3, 2004
August 25, 2005 (Greatest Hits)
CRCs: 45FE0CC4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-52456
SCES-52456/P (Platinum)
TCES-52456 (Beta Trial Disc)
Release date: November 12, 2004
November 18, 2004 (Australia)
June 10, 2005 (Platinum)
CRCs: 17125698
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15084
SCKA-20037 (Korea)
SCAJ-20109
SCPS-19309 (PlayStation 2 the Best)
Release date: November 25, 2004
January 13, 2005 (Korea)
July 7, 2005 (PlayStation 2 the Best)
April 27, 2006 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCE Australia (AU), SCEI (JP, AS, KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic91/100
Game description: In Ratchet & Clank: Up Your Arsenal, Ratchet and Clank once again team up for an all-new adventure that combines diverse gameplay with elements of action, exploration, adventure, puzzle-solving, strategy, and role-playing into one experience. Together with the Q-Force, Ratchet and Clank set off to uncover the schemes of the sinister Dr. Nefarious and keep the galaxy safe for organic life. As one of three characters, you can now wield new weapons and gadgets, gain access to an array of vehicles, and master all-new abilities. The game also features both single-player and multiplayer (offline and online) gameplay.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i5-750 @ 2.66 GHz
  • NVIDIA GeForce GTX 280
0.9.7.3113 GSdx 3068 (MSVC 15.00, SSe2) 0.1.16
  • SPU2-X 1.4.0 (r3117)
  • LilyPad 0.10.0 (r2930)
BIOS: USA v01.60 (07/02/2002), Graphical corruption, to fix the corruption in the object most of the time Ratchet must walk up to it or get close to it. Able to fix by setting GSdx to software mode, instead of hardware. 174.126.227.45
NTSC-U Windows
  • Intel Core i5-3210M @ 2.50 GHz
  • AMD Radeon HD 7650M 1GB
1.0.0 GSdx
  • SPU2-X
  • ?
EE chain set to 2, Seems to play fine, FPS sits around 59.94 FPS. Pentium D reQ high performance, Core i5 reQ Balanced, and AMD reQ High performance power for efficient usage. Laptop usage warning! Shadow weird but definitely add creepiness to the game (shadow is not correctly aligned with the protagonist mostly on the character sometimes on floor but not at her feet as if someone else is standing there!)
NTSC-U Windows 7 64-bit
  • Intel Core i7-4770K @ 3.50 GHz
  • NVIDIA GeForce 980 GTX 4GB
1.0.0 (r5350) GSdx r5350
  • SPU2-X r5350
  • LilyPad r5350
Using hardware mode the game runs fine... as long as you don't mind broken textures. You're going to need to use Software rendering if you want to play the game like it is on a PS2, however to do this you will need a fairly bulky PC as Software mode is a bit annoying. I'd also recommend using Direct3D9 (Software) over Direct3D11 for better framerate. I get 40-60 FPS at most times on Direct3D9 (Software). Paulie9990
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5492 GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed. Textures are corrupt if GSdx is in Hardware mode. Looks fine in Software mode.
PAL Windows
  • Intel Core i7 @ 3.80 GHz
  • NVIDIA GeForce GTX 570 1368MB
1.1.0 r5829

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • MTVU
    • INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), Still Playable. Game works fine at a good speed. Requires Ssoftware mode to fix the graphics (mipmapping), the game can be quite slow. I achieved pretty much constant full speed by putting VU Cycle Stealing to 1 and 3 extra rendering threads for Software mode.
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53 GHz
  • ATI Mobility Radeon HD 5650
1.3.0 (2014-08-05, 12:17:45) GSdx
  • SPU2-X
  • ?
Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using Hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC-U Windows 10
  • Intel Core i7-3520M @ 2.90 GHz
  • AMD Radeon HD 7570M
1.4.0 GSdx BIOS: EUROPE v1.6. Sometimes the distant textures bugs or the game is slowed (10-15 FPS). Big bug after the mission of the Thugs 4 Less scrambler, the game crash, to solve this problem simply activate EE timing hack in the game fix. I recommended Hardware mode, it more playable. Aiglerac
NTSC-U Windows 10
  • Intel Core i7-2600K @ 4.20 GHz
  • NVIDIA GeForce GTX 770
1.5.0 (dev-1909)

<spoiler show="Settings" hide="Hide"> Preset: 3 (deactivated)

  • SpeedHacks:
    • EE Cyclerate: +3
    • MTVU

</spoiler>

GSdx SSE4

<spoiler show="Settings" hide="Hide">

  • Version: 1.0.1.9
  • Renderer: Direct3D9 (Hardware)
  • Interlacing: None
  • Allow 8-Bit Textures
  • Large Framebuffer
  • Custom Resolution: 2048x2048
  • Texture Filtering: Bilinear (PS2)
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • Logarithmic Z
  • Alpha Correction

</spoiler>

SPU2-X 2.0.0 (r4851) Version: SCUS-97353; BIOS: v02.00; Widescreen; Performance is almost perfect (rarely EE 100%). whiperkinta


NTSC-U Windows 10
  • Intel Core i7-4770 @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti
1.5.0 (dev-2211) GSdx SSE4 SPU2-X 2.0.0 (r4851) All settings are as followed on whiperkinta's entry with edits. Speedhacks EE Cyclerate to -1, switch renderer to OpenGL (Hardware), HW Hacks on (disable depth emulation, Half-Pixel Offset: Normal (Vertex), fast texture invalidation). Performance on certain areas is a bit slow, but is as best it can be (with my hardware at least. Better HW, better results)
PAL Windows 10 64-bit
  • Intel Core i7-4720HQ @ 2.60 GHz
  • NVIDIA GeForce GTX 960M
1.5.0 (dev-2242) GSdx SSE4 SPU2-X 2.0.0 (r4851) Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: 4x. The rest are default settings, except skipdraw=1 in HW Hacks. BIOS: EUROPE v1.6. The game is perfectly playable with some slow moments. Rigle


NTSC - U Windows 7 64-bit
  • AMD FX 9370 @ 5.0 GHz
  • AMD Radeon 7970 GHz (CF x2) disabled for PCSX2 in Radeon Settings
1.5.0 (dev-3179) GSdx SSE4.1 SPU2-X 2.0.0 Playing 4:3, Direct3D 11, Internal Resolution: 3x Native, Anisotropic Filtering: NA. The rest are default settings, except 8bit FB, large FB, HWMipMap (Basic) SkipDraw 1. BIOS: USA 2.20. The game is playable with some slow moments and some microstutter Anh Nation is especially slow 60% to 80%. Pyro1515
NTSC-U Windows 10 Pro x64
  • Intel Core i7-4790K @ 4.00 GHz
  • NVIDIA GeForce RTX 2080
1.7.0-dev-191-g5118aba45

<spoiler show="Settings" hide="Hide">

  • EE Cyclerate: 0/-1
  • EE Cycle Skipping: 0
  • mVU Flag Hack: Yes
  • MTVU: Yes
  • Preset: 2

</spoiler>

GSdx 1.2.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x
  • 8-bit Textures: Yes
  • Large Framebuffer: Yes
  • Advanced Settings and Hacks: Fast Texture Invalidation, Merge Sprites, Wild Arms Offset

</spoiler>

  • SPU2-X 2.0.0
  • Synchronizing Mode: Async Mix
  • Lilypad 0.12.1
Game is very demanding. Occasionally slows down with EE Cyclerate 0, but setting to -1 activates the game's internal frameskipping and makes it run a little smoother in most sections. Game desyncs audio on a few cutscenes due to slowdown. Use both fixes listed on the page to fix graphical issues. Solid background menus are fine, since other than that and some minor lighting glitches, the game looks great. Darkshadows


Trivia

  • Original names: ラチェット&クランク3 突撃!ガラクチック★レンジャーズ (SCPS-15084) & (SCPS-19309), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20037)
  • Also known as Ratchet & Clank 3 (EU), Ratchet & Clank 3: Up Your Arsenal (AU), Ratchet & Clank 3: Totsugeki! Galactic Rangers (JP)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Invisible textures in Aquatos level

  • Status: Active
  • Type: Serious
  • Description: In the Aquatos level, pausing the game, bringing up the map or using a weapon vendor results in all non-transparent textures disappearing. If another planet (level) is visited afterwards, several textures on the player character are still missing. The problem appears only on Hardware renderers which support Depth Emulation, which at the time of writing is only OpenGL Hardware. It is possible to complete the level if the pause menu, map or weapon vendors are not used.
  • Workaround: Switch to any Software renderer, or Fast Texture Invalidation in the GSdx Advanced Settings and Hacks menu.

Issue with bloom on high resolutions

  • Status: Active
  • Type: Minor
  • Description: When running the game in a higher resolution than native, the bloom in the game becomes out of place and is too bright.
  • Workaround: . Go to Config > Video(GS) > Plugin Settings, and enable HW Hacks then check Merge Sprite (to fix overly bright bloom) and check Wild Arms Offset (fixes misaligned bloom and other sprite alignment issues).

Sly 2 demo wont get into ingame

  • Type: Note (not an issue)
  • Description: To get the sly 2 demo hold the 4 shoulder buttons (the 4 L and R buttons) on the title screen, However this wont work if you use widescreen hack.
  • Workaround: Dont use widescreen hack.

Fixed Issues

Blocky shadows

  • Status: Fixed
  • Type: Minor
  • Description: Shadows appear bigger and more blocky than they would on a PS2 while using the Direct3D hardware renderer
  • Workaround: Switch to either software renderer or use OpenGL hardware renderer with Blending Accuracy set to at least Basic

Broken textures

  • Status: Fixed
  • Type: Serious
  • Description: Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
  • Workaround: This can be resolved with the latest v1.5.0 git builds. Go to Config > Video(GS) > Plugin Settings, and set Mipmapping to "Basic". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

The gallery


Public compatibility forum links