Ratchet & Clank: Going Commando

From PCSX2 Wiki
Revision as of 19:07, 29 November 2014 by Ngng (talk | contribs)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Ratchet & Clank: Going Commando

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97268
Release date: November 11, 2003
CRCs: 38996035
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
Release date: November 21, 2003
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 11, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC/PAL ?
  • Core i5 @ 4,5 Ghz
  • GTX 570
0.9.9 r5347 GSDX HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps

•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

Mkav
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank


Trivia

  • Also Known As Ratchet & Clank 2: Locked and Loaded (EU, AU), Ratchet & Clank 2 (JP)

Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.