Ratchet & Clank: Going Commando: Difference between revisions
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m (Corrected my wording.) |
m (Corrected issue of mine.) |
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as | |Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11. | ||
|Tester=TheTechnician27 | |Tester=TheTechnician27 | ||
}} | }} |