Ratchet & Clank: Going Commando: Difference between revisions
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(The megaturret bug is fixed, I used PCSX2 v1.5.0-dev-3288-g33f4f0459 when I was playing and I didn't encounter it.) |
(Updated my test for 1.5.0 from 1.4.0.) |
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Line 153: | Line 153: | ||
|OS=Windows 10 Pro x64 | |OS=Windows 10 Pro x64 | ||
|CPU=AMD Ryzen 1700 @ 3.40 GHz | |CPU=AMD Ryzen 1700 @ 3.40 GHz | ||
|GPU=NVIDIA GeForce GTX 1070 | |RAM=16 GB DDR4 @2933 MHz (16-17-17-35) | ||
|Revision= | |GPU=NVIDIA GeForce GTX 1070 | ||
|Revision=v1.5.0 (dev-3291) | |||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* | * Preset: 2 - Safe | ||
* MTVU: Enabled | * MTVU: Enabled | ||
</spoiler> | </spoiler> | ||
|Graphics=GSdx 1. | |Graphics=GSdx 1.1.0 | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Renderer: | * Renderer: OpenGL (Hardware) | ||
* Interlacing: | * Interlacing: Automatic | ||
* Texture Filtering: Bilinear (PS2) | * Texture Filtering: Bilinear (PS2) | ||
* Allow 8 bits textures: | * Allow 8 bits textures: Disabled | ||
* Internal Resolution: | * Large Framebuffer: Disabled | ||
* Anisotropic Filtering: | * Internal Resolution: 3x Native (~1080p) | ||
* Blending | * Anisotropic Filtering: Off | ||
* | * Mipmapping: Automatic | ||
* | * Automatic CRC Level: Automatic | ||
* Accurate Blending: Basic | |||
* HW Hacks: Disabled | |||
* Texture Filtering of Display: Enabled | |||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0. | * LilyPad 0.12.1 | ||
|Comments= | |Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as part of the pause menu not rendering. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not notice a significant speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11. | ||
|Tester=TheTechnician27 | |Tester=TheTechnician27 | ||
}} | }} |