Ratchet & Clank: Going Commando: Difference between revisions

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{{infobox
{{infobox
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
|caption          = NTSC-U Boxart
|caption          = NTSC-U cover
|developer        = Insomniac Games
|developer        = Insomniac Games
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
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|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|widescreen        = 1
|widescreen        = 1
|widescreenpatch  = 1
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|korean            =  SCKA-20011
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|numberofonlineplayers = 8
|ko_rating        = ALL
|ko_rating        = ALL
|au_rating        = PG
|au_rating        = PG
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|na_rating_text    = Mild Violence
|na_rating_text    = Mild Violence
|na_rating        = T
|na_rating        = T
<!-- Language props -->
|italian          = SCES-51607
|italian          = SCES-51607
|spanish          = SCES-51607
|spanish          = SCES-51607
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|japanese          = SCPS-15056 & SCPS-19317 &  SCPS-19302
|japanese          = SCPS-15056 & SCPS-19317 &  SCPS-19302
|english          = SCES-51607 & SCUS-97268
|english          = SCES-51607 & SCUS-97268
|widescreenpatch  = 1
|korean            = SCKA-20037 & SCKA-20011
|korean            = SCKA-20037 & SCKA-20011
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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{{TestingFooter}}
{{TestingFooter}}
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==Trivia==
==Trivia==
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* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)


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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, go to Config > Emulation Settings > Video (GS) > Plugin Settings, and set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Workaround=Recent versions of PCSX2 (1.5.0 and later) don't have this issue. For older versions, Apply the EE timing hack in Config->Emulation settings->Game Fixes
|Workaround=Has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.
}}
}}
{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Workaround=Unknown
|Workaround=There's no known solution.
}}
}}


==The gallery==
==The gallery==
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File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)
</gallery>
</gallery>




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