Difference between revisions of "Ratchet & Clank: Going Commando"

From PCSX2 Wiki
Jump to navigation Jump to search
(Just added a test string.)
Line 1: Line 1:
 
{{infobox
 
{{infobox
 
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
 
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
|caption          = NTSC-U Boxart
+
|caption          = NTSC-U cover
 
|developer        = Insomniac Games
 
|developer        = Insomniac Games
 
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
 
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
Line 7: Line 7:
 
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
 
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
 
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
 
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
+
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
 +
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
 +
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
 +
<!-- General props -->
 
|cpu-intensive    = 1
 
|cpu-intensive    = 1
|sw-rendering-only = 1
 
 
|widescreen        = 1
 
|widescreen        = 1
 +
|widescreenpatch  = 1
 
|progressive      = 1
 
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
 
|korean            =  SCKA-20011
 
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
 
|numberofonlineplayers = 8
 
 
|ko_rating        = ALL
 
|ko_rating        = ALL
 
|au_rating        = PG
 
|au_rating        = PG
Line 22: Line 21:
 
|na_rating_text    = Mild Violence
 
|na_rating_text    = Mild Violence
 
|na_rating        = T
 
|na_rating        = T
 +
<!-- Language props -->
 
|italian          = SCES-51607
 
|italian          = SCES-51607
 
|spanish          = SCES-51607
 
|spanish          = SCES-51607
Line 28: Line 28:
 
|japanese          = SCPS-15056 & SCPS-19317 &  SCPS-19302
 
|japanese          = SCPS-15056 & SCPS-19317 &  SCPS-19302
 
|english          = SCES-51607 & SCUS-97268
 
|english          = SCES-51607 & SCUS-97268
|widescreenpatch  = 1
 
 
|korean            = SCKA-20037 & SCKA-20011
 
|korean            = SCKA-20037 & SCKA-20011
 
<!-- NTSC-U props -->
 
<!-- NTSC-U props -->
Line 181: Line 180:
 
{{TestingFooter}}
 
{{TestingFooter}}
 
-->
 
-->
 +
  
 
==Trivia==
 
==Trivia==
Line 186: Line 186:
 
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)
 
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)
  
<!-- Remove comment signs and add issues here -->
+
 
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
 
==Known Issues==
 
==Known Issues==
 
{{Issue
 
{{Issue
Line 194: Line 193:
 
|IsFixed=0
 
|IsFixed=0
 
|IssueLevel=1
 
|IssueLevel=1
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
+
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, go to Config > Emulation Settings > Video (GS) > Plugin Settings, and set "Extra rendering threads" to one less than the number of CPU cores that you have.
+
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
 
}}
 
}}
 
{{Issue
 
{{Issue
Line 202: Line 201:
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
 
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Workaround=Recent versions of PCSX2 (1.5.0 and later) don't have this issue. For older versions, Apply the EE timing hack in Config->Emulation settings->Game Fixes
+
|Workaround=Has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.
 
}}
 
}}
 
{{Issue
 
{{Issue
Line 209: Line 208:
 
|IssueLevel=0
 
|IssueLevel=0
 
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
 
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Workaround=Unknown
+
|Workaround=There's no known solution.
 
}}
 
}}
 +
  
 
==The gallery==
 
==The gallery==
Line 216: Line 216:
 
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)
 
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)
 
</gallery>
 
</gallery>
 
  
  

Revision as of 09:53, 23 November 2016

Ratchet & Clank: Going Commando
Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
NTSC-U cover
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Mild Violence)
PEGI rating: 3+
OFLC rating: PG
GRB rating: ALL
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCES-51607 & SCUS-97268
Japanese: SCPS-15056 & SCPS-19317 & SCPS-19302
German: SCES-51607
French: SCES-51607
Spanish: SCES-51607
Italian: SCES-51607
Korean: SCKA-20037 & SCKA-20011
Region NTSC-U:
Serial numbers: SCUS-97268
SCUS-97268GH (Greatest Hits)
SCUS-97381 (GameStop Demo)
SCUS-97322 (Regular Demo)
SCUS-97323 (Retail Employees Demo)
SCUS-97513 (Greatest Hits)
Release date: November 11, 2003
2004 (Greatest Hits)
CRCs: 38996035
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
SCES-51607/P (Platinum)
Release date: November 21, 2003
August 13, 2004 (Platinum)
2003 (Australia)
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCPS-15056
SCPS-19302 (PlayStation 2 the Best)
SCPS-19317 (PlayStation 2 the Best Reprint)
SCKA-20011
SCKA-20037 (Big Hit)
Release date: December 11, 2003
February 19, 2004 (Korea)
July 8, 2004 (PlayStation 2 the Best)
November 2, 2005 (PlayStation 2 the Best Reprint)
2004 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Publisher(s): SCEA (US), SCEE (EU), SCEI (JP, KO), SCE Australia (AU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic90/100
Game description: From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series. Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets. The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have. Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge. Are you up for it?
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by Insomniac Games. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC/PAL ?
  • Intel Core i5 @ 4.5 GHz
  • Nvidia GeForce GTX 570
0.9.9 r5347 GSdx
  • ?
  • ?
HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps

•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate, no VU Cycle stealing, Direct3D HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

Mkav
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • Nvidia GeForce GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
PAL Windows
  • Intel Core i7 @ 3.8GHz
  • Nvidia GeForce GTX 570 1368MB
1.1.0 r5829 GSdx
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
PAL Windows 7 Home Premium 64-bit
  • Intel Core i3-550 @ 3.2 GHz
  • ATI Radeon HD 5670 512MB
1.2.1 r5875 GSdx D3D9 Hardware mode
  • SPU2-X
  • ?
•SPEEDHACKS: all recommended, EE Cyclerate lvl3

•PERFORMANCE: Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar CPU to mine if you don't have... I say an i5 with at least maybe 2.5 GHz or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better CPU: if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the VU cycle steal seems to have some effects but keep in mind that it can show false fps •OVERALL:Heavy demanding you really need a powerful PC to run this at a decent speed •UPDATE: apparently there's a way to play this kinda decently on a similar machine to mine there's a custom PCSX2 1.2.1 version that fixes some problem, it partially fixes the garbage textures in hardware mode making the game playable and it kinda boosts the game by a little bit i played a bit of the first stage and i got like 37-50 fps almost everywhere here ill link the YouTube video

Youtube video:https://www.youtube.com/watch?v=WyzWjv2lgB0

Razor96
NTSC-U Windows 7
  • Intel Core i5-460M @ 2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GSdx
  • SPU2-X
  • ?
Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank
NTSC Windows
  • Intel Core i5-4460 @ 3.2Ghz
  • Nvidia GeForce GTX 970 4096MB
1.5.0-20160926203048 GSdx
  • SPU2-X
  • ?
Mipmapping now works in HW renderer and has been mostly fixed (hooray) I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).
PAL Windows 10 Pro
  • Intel Core i5-4690 @ 3.5Ghz
  • Nvidia GeForce GTX 960 2048MB
v1.5.0-dev-1646-g483b3d6 GSdx
  • SPU2-X
  • ?
Works better as expected, really smooth, no lag here. Unfortunatelly game crashed on the Thugs-4-Less cutscene. _AG


Trivia

  • Original names: ラチェット&クランク2 ガガガ!銀河のコマンドーっす (SCPS-15056) & (SCPS-19302) & (SCPS-19317), 라쳇&클랭크: 공구전사 리로디드 (SCKA-20037) & (SCKA-20011)
  • Also known as Ratchet & Clank 2: Locked and Loaded (EU, AU), Ratchet & Clank 2 (JP), Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu (JP)


Known Issues

Broken textures

  • Status: Active
  • Type: Serious
  • Description: Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, and set Mipmapping to "Basic (Fast)". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

Cutscene doesn't load

  • Status: Fixed
  • Type: Minor
  • Description: After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
  • Workaround: Has been resolved in recent PCSX2 v1.5.0 git builds. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.

Megaturret Glove's turrets don't work

  • Status: Active
  • Type: Minor
  • Description: The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
  • Workaround: There's no known solution.


The gallery


Public compatibility forum links