Ratchet & Clank: Going Commando: Difference between revisions

Added known bugs me and other people have found
(Added known bugs me and other people have found)
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|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
}}
{{Issue
|IssueName=Cutscene doesn't load
|IsFixed=0
|IssueLevel=0
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Workaround=Apply the EE timing hack in Config->Emulation settings->Game Fixes
}}
{{Issue
|IssueName=Megaturret Glove's turrets don't work
|IsFixed=0
|IssueLevel=0
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Workaround=Unknown
}}
}}


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