Ratchet & Clank: Going Commando: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC/PAL
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Core i5 @ 4,5 Ghz
|GPU=Nvidia GTX 570 1368MB
|GPU=GTX 570
|Revision=1.1.0 r5829
|Revision=0.9.9 r5347
|Graphics=GSDX
|Graphics=GSDX  
|Sound=
|Sound=
*SPU2-X
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps
*?
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester=Mkav
|Tester={{ForumUser|refraction}}
}}
}}
[[Category:Temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=29 12 2012 1.1.0 r5492-
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Graphics=GSdx 5464 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [28 12 2012]
*LilyPad 0.11.0
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC/PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Core i5 @ 4,5 Ghz
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=GTX 570
|GPU=Nvidia GTX 570 1368MB
|Revision=0.9.9 r5347
|Revision=1.1.0 r5829
|Graphics=GSDX  
|Graphics=GSDX
|Sound=
|Sound=
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps
*SPU2-X
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
*?
|Tester=Mkav
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingEntry
{{TestingEntry
67,565

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