Ratchet & Clank: Going Commando: Difference between revisions

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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC/PAL
|OS=Windows
|OS=?
|CPU=Intel Core i7 @ 3.8Ghz
|CPU=Core i5 @ 4,5 Ghz
|GPU=Nvidia GTX 570 1368MB
|GPU=GTX 570
|Revision=1.1.0 r5829
|Revision=0.9.9 r5347
|Graphics=GSDX
|Graphics=GSDX  
|Sound=
|Sound=
*SPU2-X
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps
*?
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester=Mkav
|Tester={{ForumUser|refraction}}
}}
}}
[[Category:Temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=Nvidia GTX 285 768MB
|Revision=29 12 2012 1.1.0 r5492-
|Revision=1.1.0 r5492
|Graphics=GSdx 5464 SSE41 [09 12 2012]
|Graphics=GSdx 5464 SSE41
|Sound=
|Sound=
*SPU2-X 2.0.0 [28 12 2012]
*SPU2-X 2.0.0
*LilyPad 0.11.0 [28 12 2012]
*LilyPad 0.11.0
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=NTSC/PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Core i5 @ 4,5 Ghz
|CPU=Intel Core i7 @ 3.8Ghz
|GPU=GTX 570
|GPU=Nvidia GTX 570 1368MB
|Revision=0.9.9 r5347
|Revision=1.1.0 r5829
|Graphics=GSDX  
|Graphics=GSDX
|Sound=
|Sound=
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps
*SPU2-X
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
*?
|Tester=Mkav
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester={{ForumUser|refraction}}
}}
}}
{{TestingEntry
{{TestingEntry

Revision as of 15:57, 31 May 2015

Ratchet & Clank: Going Commando

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97268
Release date: November 11, 2003
CRCs: 38996035
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
Release date: November 21, 2003
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: December 11, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC/PAL ?
  • Core i5 @ 4,5 Ghz
  • GTX 570
0.9.9 r5347 GSDX HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps

•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

Mkav
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank


Trivia

  • Also Known As Ratchet & Clank 2: Locked and Loaded (EU, AU), Ratchet & Clank 2 (JP)

Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.

The gallery


Public compatibility forum links