Ratchet & Clank: Going Commando: Difference between revisions

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|cputype          = Core i5 @ 4,5 Ghz
|cputype          = Core i5 @ 4,5 Ghz
|gputype          = GTX 570
|gputype          = GTX 570
|pccomment        = DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled
|pccomment        = DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
}}
}}



Revision as of 18:48, 4 August 2012

Ratchet & Clank: Going Commando

NTSC-U Boxart
Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic Score: 90
Game description: The exciting sequel to Ratchet & Clank!!!

Test configuration on Windows:

PCSX2 version: 0.9.9 r5347
Graphics by GSDX: untested
Sound by SPU2-X: untested

Comments: if you can use PAL version, since it has less slowdowns because of running @ 50fps Hack comments: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Core i5 @ 4,5 Ghz
GPU: GTX 570

Comments: DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

See Also