Ratchet & Clank: Going Commando: Difference between revisions

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|dvdplugver        =  
|dvdplugver        =  
|biosver          =  
|biosver          =  
|hacks            = sometimes when a video loads after a mission is completed, the game crashes (happend to me only with PAL version, NTSC seems to be fine); EE timing hack fixed it.
|hacks            = sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it.
|fpsinfo          = 50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal  
|fpsinfo          = 50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal  
|comment          = if you can use PAL version, since it has less slowdowns because of running @ 50fps
|comment          = if you can use PAL version, since it has less slowdowns because of running @ 50fps

Revision as of 18:46, 4 August 2012

Ratchet & Clank: Going Commando

NTSC-U Boxart
Region NTSC-U:
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic Score: 90
Game description: The exciting sequel to Ratchet & Clank!!!

Test configuration on Windows:

PCSX2 version: 0.9.9 r5347
Graphics by GSDX: untested
Sound by SPU2-X: untested

Comments: if you can use PAL version, since it has less slowdowns because of running @ 50fps Hack comments: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it.

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Core i5 @ 4,5 Ghz
GPU: GTX 570

Comments: DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled

See Also