Ratchet & Clank: Going Commando: Difference between revisions

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m (fixed one thing in my testing results)
m (Updated page, also removed a YT link containing a download for an unsupported version.)
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{{infobox
{{infobox
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
|image            = Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
|caption          = NTSC-U cover
|developer        = [[Insomniac Games]]
|developer        = Insomniac Games
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (JP, KO), [[Sony|SCE Australia]] (AU)
|genre            = Action, Platformer
|genre            = Action, Platformer
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
|gameinfo          = From the creators of Ratchet & Clank comes the next installment of this sci-fi action adventure series.  Ratchet & Clank: Going Commando features more than 50 imaginative weapons and gadgets.  The more things you blow up, the stronger Ratchet gets and the more advanced the weapons you'll have.  Participate in all-new side challenges; destroy hordes of enemies in gladiator arenas, upgrade your ship and pick off enemies in space combat, and leave competitors to eat your dust in hi-speed challenge.  Are you up for it?<br />
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Ratchet & Clank: Going Commando is a 2003 3D platformer video game developed by [[Insomniac Games]]. The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
|wikipedia        = [https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914659-ratchet-and-clank-going-commando Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ratchet-clank-going-commando Metacritic]|90/100}}
<!-- General props -->
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|cpu-intensive    = 1
|cpu-intensive    = 1
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|japan_rating      = A
|japan_rating      = A
|eu_rating        = 3+
|eu_rating        = 3+
|na_rating        = T
|na_rating_text    = Mild Violence
|na_rating_text    = Mild Violence
|na_rating        = T
<!-- Language props -->
<!-- Language props -->
|italian          = SCES-51607
|italian          = SCES-51607
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|Region=NTSC/PAL
|Region=NTSC/PAL
|OS=?
|OS=?
|CPU=Intel Core i5 @ 4.5 GHz
|CPU=Intel Core i5 @ 4.50 GHz
|GPU=Nvidia GeForce GTX 570
|GPU=NVIDIA GeForce GTX 570
|Revision=0.9.9 r5347
|Revision=0.9.9 (r5347)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*?
* ?
*?
* ?
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps  
|Comments=HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., *If you can use PAL version, since it has less slowdowns because of running @ 50fps  
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate, no VU Cycle stealing, Direct3D HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
*50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate, no VU Cycle stealing, Direct3D HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.8GHz
|CPU=Intel Core i7 @ 3.80 GHz
|GPU=Nvidia GeForce GTX 570 1368MB
|GPU=NVIDIA GeForce GTX 570 @ 1368 MB
|Revision=1.1.0 r5829
|Revision=1.1.0 (r5829)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Comments=Europe v01.70(27/02/2003), requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result.
|Tester={{ForumUser|refraction}}
|Tester={{ForumUser|refraction}}
}}
}}
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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=Windows 7 Home Premium 64-bit
|OS=Windows 7 Home Premium x64
|CPU=Intel Core i3-550 @ 3.2 GHz
|CPU=Intel Core i3-550 @ 3.20 GHz
|GPU=ATI Radeon HD 5670 512MB
|GPU=ATI Radeon HD 5670 @ 512 MB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=GSdx D3D9 Hardware mode
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 3
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D9 (Hardware)
</spoiler>
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=*SPEEDHACKS: all recommended, EE Cyclerate lvl3
|Comments=''Performance'': Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar CPU to mine if you don't have... I say an i5 with at least maybe 2.5 GHz  or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better CPU: if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the VU cycle steal seems to have some effects but keep in mind that it can show false fps. ''Overall'': Heavy demanding you really need a powerful PC to run this at a decent speed. '''Update:''' apparently there's a way to play this kinda decently on a similar machine to mine there's a custom PCSX2 1.2.1 version that fixes some problem, it partially fixes the garbage textures in hardware mode making the game playable and it kinda boosts the game by a little bit i played a bit of the first stage and i got like 37-50 fps almost everywhere here ill link the YouTube video
*PERFORMANCE: Laggy as hell 24-50 fps it's very unlikely that you'll get stable 50 fps or even like 45-50 40-50... with a similar CPU to mine if you don't have... I say an i5 with at least maybe 2.5 GHz  or something similar don't even bother it's not worth it also worth mentioning garbage graphics on hardware mode software mode looks fine here's some tips if you want to try with a better CPU: if you can use the PAL version because that version is locked on 50 fps so your machine has less work to do, use software mode hardware mode is buggy as hell but it has better fps if you want to minimize the speed hit experiment with the extra rendering thread option choose values between 0 and 4,speedhacks here really come in handy even the VU cycle steal seems to have some effects but keep in mind that it can show false fps
*OVERALL:Heavy demanding you really need a powerful PC to run this at a decent speed
*UPDATE: apparently there's a way to play this kinda decently on a similar machine to mine there's a custom PCSX2 1.2.1 version that fixes some problem, it partially fixes the garbage textures in hardware mode making the game playable and it kinda boosts the game by a little bit i played a bit of the first stage and i got like 37-50 fps almost everywhere here ill link the YouTube video
 
Youtube video:https://www.youtube.com/watch?v=WyzWjv2lgB0
|Tester=Razor96
|Tester=Razor96
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7
|OS=Windows 7
|CPU=Intel Core i5-460M @ 2.53GHz
|CPU=Intel Core i5-460M @ 2.53 GHz
|GPU=ATI Mobility Radeon HD 5650
|GPU=ATI Mobility Radeon HD 5650
|Revision=1.3.0-20140805121745
|Revision=1.3.0 (svn 05-Aug-2014)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 2
** VU Cycle Stealing: 1
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Comments=Used all recommended speedhacks. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements.
|Tester=Clank
|Tester=Clank
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 @ 4.00 GHz
|GPU=EVGA GeForce GTX 480 SSC @ 830 MHz
|Revision=v1.5.0
|Graphics=GSdx SSE4
|Sound=
* SPU2-X 2.0.0
* ?
|Comments=BIOS: Europe v1.6, I just made it to Thug HQ on planet Snivelak, and i didnt face any difficulties so far. The game runs great using all recommended speed hacks, and EE set to -1.
|Tester=GouStoulos
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=NTSC
|Region=NTSC
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-4460 @ 3.2Ghz
|CPU=Intel Core i5-4460 @ 3.20 GHz
|GPU=Nvidia GeForce GTX 970 4096MB
|GPU=Nvidia GeForce GTX 970 @ 4 GB
|Revision=1.5.0-20160926203048
|Revision=v1.5.0 (26-Sep-2016)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments= Mipmapping now works in HW renderer and has been mostly fixed (hooray) I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).
|Comments= Mipmapping now works in HW renderer and has been mostly fixed (hooray) I didn't encounter the Thugs-4-Less cutscene freeze as mentioned here. The game runs mostly smooth, but there's still a bit of slowdown when alot of action is occuring onscreen ;).
|Tester={{ForumUser|CK1}}
|Tester={{ForumUser|CK1}}
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|Region=PAL
|Region=PAL
|OS=Windows 10 Pro
|OS=Windows 10 Pro
|CPU=Intel Core i5-4690 @ 3.5Ghz
|CPU=Intel Core i5-4690 @ 3.50 GHz
|GPU=Nvidia GeForce GTX 960 2048MB
|GPU=NVIDIA GeForce GTX 960 @ 2 GB
|Revision=v1.5.0-dev-1646-g483b3d6
|Revision=v1.5.0 (dev-1646 g483b3d6)
|Graphics=GSdx
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments= Works better as expected, really smooth, no lag here. Unfortunatelly game crashed on the Thugs-4-Less cutscene.
|Comments= Works better as expected, really smooth, no lag here. Unfortunatelly game crashed on the Thugs-4-Less cutscene.
|Tester=_AG
|Tester=_AG
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 Pro x64
|CPU=Intel Xeon X5460 4.00 GHz
|GPU=EVGA GTX 480 SSC @ 830 Core
|Revision=1.5.0
|Graphics=GSdx SSE4
|Sound=SPU2-X
|Comments=BIOS: Europe v1.6, I just made it to Thug HQ on planet Snivelak, and i didnt face any difficulties so far. The game runs great using all recommended speed hacks, and EE set to -1.
|Tester=GouStoulos
}}
}}
{{TestingEntry
{{TestingEntry
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|CPU=Intel Core i5-5200U @ 2.20 GHz
|CPU=Intel Core i5-5200U @ 2.20 GHz
|GPU=NVIDIA GeForce 840M @ 2 GB
|GPU=NVIDIA GeForce 840M @ 2 GB
|Revision=1.5.0 September 2017
|Revision=v1.5.0 (Sep-2017)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: -1
</spoiler>
|Graphics=GSdx SSE41
|Graphics=GSdx SSE41
|Sound=
|Sound=
*SPU2-X
* SPU2-X 2.0.0
*LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Runs at solid 60 fps on Hardware mode and with EE Cyclerate set to -1 without slowdowns.
|Comments=Runs at solid 60 fps on Hardware mode without slowdowns.
|Tester=Martin.kosecky5
|Tester=Martin.kosecky5
}}
}}
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==Trivia==
== Trivia ==
* Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037) & (SCKA-20011)
* Original names: '''ラチェット&クランク2 ガガガ!銀河のコマンドーっす''' (SCPS-15056) & (SCPS-19302) & (SCPS-19317), '''라쳇&클랭크: 공구전사 리로디드''' (SCKA-20037) & (SCKA-20011)
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)
* Also known as '''Ratchet & Clank 2: Locked and Loaded''' (EU, AU), '''Ratchet & Clank 2''' (JP), '''Ratchet & Clank 2: Gagaga! Ginga no Commando-ssu''' (JP)




<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
== Known Issues ==
==Known Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
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==The gallery==
== Gameplay Screenshots ==
<gallery>
<gallery widths="175px" heights="100px">
File:Ratchet_&_Clank_Going_Commando_Forum_1.jpg|Ratchet & Clank: Going Commando (SCES 51607)
Ratchet_&_Clank_Going_Commando_Forum_1.jpg
</gallery>
</gallery>
{{Ratchet & Clank series}}




{{Ratchet & Clank series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-2-Locked-and-Loaded-SCES-51607-E--29309 Ratchet & Clank 2 - Locked and Loaded (SCES 51607) (E)]
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}
*[http://forums.pcsx2.net/Thread-Ratchet-Clank-Going-Commando-SCUS-97268-U--29398 Ratchet & Clank - Going Commando (SCUS 97268) (U)]}}