Ratchet & Clank: Going Commando: Difference between revisions

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|reviewscore      = Metacritic: 90/100
|reviewscore      = Metacritic: 90/100
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
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|NTSCU            = 1
|NTSCU            = 1
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|IssueName=Broken textures
|IssueName=Broken textures
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=1
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Description=Garbage textures until you stand close to objects due to GSdx not supporting mip-mapping in hardware mode.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
|Workaround=Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
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