Ratchet & Clank: Going Commando: Difference between revisions
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Ratchet & Clank: Going Commando (view source)
Revision as of 14:40, 18 December 2020
, 18 December 2020→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level
(Update Linux status) |
(→Fixed Issues: Removed duplicate item (is more accurately described in →Known Issues: Crash after finishing the Jammer Array level) |
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== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Crash after finishing the Jammer Array level | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene. | |||
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue]. | |||
}} | |||
{{Issue | |||
|IssueName=Game slows down after a cut-scene | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed. | |||
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Glitched menu backgrounds | |IssueName=Glitched menu backgrounds | ||
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|Workaround=Use software mode, or ignore it (gameplay is not affected). | |Workaround=Use software mode, or ignore it (gameplay is not affected). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
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|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode. | |Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode. | ||
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | |Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |