Ratchet & Clank: Going Commando: Difference between revisions

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→‎Fixed Issues: Removed duplicate item (is more accurately described in →‎Known Issues: Crash after finishing the Jammer Array level
(Add widescreen note)
(→‎Fixed Issues: Removed duplicate item (is more accurately described in →‎Known Issues: Crash after finishing the Jammer Array level)
(3 intermediate revisions by one other user not shown)
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|releasedatePAL    = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small>
|releasedatePAL    = November 21, 2003<br />August 13, 2004 <small>(Platinum)</small><br />2003 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Crash after finishing the Jammer Array level
|IsFixed=0
|IssueLevel=1
|Description=During the level completion cut-scene you can only hear the audio while the screen remains black. The game crashes after the cut-scene.
|Workaround=Go to Config > Emulation Settings > Game Fixes > Enable manual game fixes > enable 'EE timing hack'. See [https://github.com/PCSX2/pcsx2/issues/964 this GitHub issue].
}}
{{Issue
|IssueName=Game slows down after a cut-scene
|IsFixed=0
|IssueLevel=0
|Description=After certain cut-scenes (e.g. the final Siberius cut-scene) the game will slow down to 50% normal speed.
|Workaround=Restart PCSX2. Saving works correctly when running at 50% speed.
}}
{{Issue
{{Issue
|IssueName=Glitched menu backgrounds
|IssueName=Glitched menu backgrounds
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|Workaround=Use software mode, or ignore it (gameplay is not affected).
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
}}
{{Issue
{{Issue
|IssueName=Megaturret Glove's turrets don't work
|IssueName=Megaturret Glove's turrets don't work
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|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Description=Many textures are broken until you stand close to objects due to GSdx not supporting mip-mapping in Hardware mode.
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Mipmapping is automatically enabled for this game in recent PCSX2 v.1.5.0 development builds. For earlier v1.5.0 builds go to Config > Video (GS) > Plugin Settings, and manually set '''Mipmapping''' to "'''Basic (Fast)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=Cutscene doesn't load
|IsFixed=1
|IssueLevel=0
|Description=After disabling the Thugs-4-less jamming array, only the audio from the following cutscene is loaded. The next cutscene doesn't load at all and the game is stuck on a black screen.
|Workaround=Is resolved in recent PCSX2 v1.5.0 git builds as long as "Automatic Gamefixes" is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "EE timing hack" fix.
}}
}}


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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
ninja
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