Ratchet & Clank: Going Commando: Difference between revisions

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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as part of the pause menu not rendering. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11.
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-6700K @ 4.0GHz
|GPU=Nvidia GeForce GTX 1070
|Revision=PCSX2 1.6.0-20200506140834
<spoiler show="Settings" hide="Hide">
* MTVU (Multi-Threaded microVU1): Checked
* All else default.
</spoiler>
|Graphics=GSdx AVX2 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Automatic (Default)
* Texture Filtering: Bilinear (PS2)
* Resolution: 3x Native (~1080p)
* Anisotropic Filtering: 4x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Automatic (Default)
* DATE Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
<spoiler show="Settings" hide="Hide">
* Interpolation: 3 - Hermite
* Module: XAudio 2 (Recommended)
* Synchronizing mode: Timestretch
* Audio Expansion Mode: Surround 5.1
</spoiler>
|Comments=BIOS: USA 2.00. Played at full speed. Opaque background to menus, but it's worth it to stay in hardware mode. Crashed once when a level was being loaded, but it was after hours of play. The game auto-saves before this. Anisotropic Filtering is optional.
|Tester=Otamajakushi
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Glitched menu backgrounds
|IsFixed=0
|IssueLevel=0
|Description=Most menu backgrounds are glitched in GSdx hardware modes.
|Workaround=Use software mode, or ignore it (gameplay is not affected).
}}
{{Issue
{{Issue
|IssueName=Megaturret Glove's turrets don't work
|IssueName=Megaturret Glove's turrets don't work
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything.
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version.
|Workaround=There's no known solution.
|Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being.
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Broken textures
|IssueName=Broken textures
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies.
}}
}}
== Gameplay Screenshots ==
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
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