Ratchet & Clank: Going Commando: Difference between revisions
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Expanded information about the Megaturret Glove issue.
m (Corrected my wording.) |
(Expanded information about the Megaturret Glove issue.) |
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | * LilyPad 0.12.1 | ||
|Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as | |Comments=Much better graphical fidelity than 1.4.0 (especially with mipmapping), though minor issues persist such as the pause menu being completely opaque. Slowdown between 90 and 100% is somewhat common. However, more demanding levels such as Endako will frequently be in the high 80s and low 90s, and will sometimes even dip down into the mid-to-high 70s. No crashes thus far. Note: I did not see a noticeable speed difference between D3D11 and OpenGL, although Ratchet's shadow was broken with D3D11. | ||
|Tester=TheTechnician27 | |Tester=TheTechnician27 | ||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName=Megaturret Glove's turrets don't work | |IssueName=Megaturret Glove's turrets don't work | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. | |Description=The upgraded turret glove's turrets loop the deployment animation and sound continuously and can't shoot anything. By revision 1.5.0, this issue only affects the PAL version. | ||
|Workaround=There's no known solution. | |Workaround=There's no known solution. If you want to avoid this issue, you'll have to stick to the U.S. version for the time being. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Broken textures | |IssueName=Broken textures | ||
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|Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | |Workaround= For now, use save states and the Decoy Glove weapon to identify and avoid the affected enemies. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |