Ratchet & Clank: Going Commando: Difference between revisions
No edit summary |
No edit summary |
||
Line 38: | Line 38: | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.8Ghz | |||
|GPU=Nvidia GTX 570 1368MB | |||
|Revision=1.1.0 r5829 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result. | |||
|Tester={{ForumUser|refraction}} | |||
}} | |||
[[Category:temp new test case too long]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=29 12 2012 1.1.0 r5492- | |||
|Graphics=GSdx 5464 SSE41 [09 12 2012] | |||
|Sound= | |||
*SPU2-X 2.0.0 [28 12 2012] | |||
*LilyPad 0.11.0 [28 12 2012] | |||
|Comments=Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 05:54, 29 December 2014
Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games.
The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.1.0 r5829 | GSDX |
|
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. Requires software mode to fix the graphics (MipMaps), the game can be quite slow. Lowering the extra threads to 2 seems to be optimal for this game and most of the time is full FPS, VU Cycle Stealing set to 1 can bring the FPS up for the remainder of the slowdowns but the game can appear slightly jumpy as a result. | |
NTSC-U | Windows |
|
29 12 2012 1.1.0 r5492- | GSdx 5464 SSE41 [09 12 2012] |
|
Runs near full speed., Texture graphics distortion is present, but doesn't inhibit gameplay too much. | |
NTSC/PAL | ? |
|
0.9.9 r5347 | GSDX | HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps
•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth |
Mkav | |
NTSC-U | Windows 7 |
|
1.3.0-20140805121745 | GDSX | SPU2-X | Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. | Clank |
Trivia
- Also Known As Ratchet & Clank 2: Locked and Loaded (EU, AU), Ratchet & Clank 2 (JP)
Known Issues
Broken textures
- Status: Active
- Type: Minor
- Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
- Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.
The gallery
-
Ratchet & Clank: Going Commando (SCES 51607)
|