Difference between revisions of "Ratchet & Clank: Going Commando"

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|developer        = Insomniac Games
 
|developer        = Insomniac Games
 
|genre            = Platformer
 
|genre            = Platformer
|gameinfo          = The exciting sequel to [[Ratchet & Clank]]!!!
+
|gameinfo          = Ratchet & Clank: Going Commando (known as '''''Ratchet & Clank 2: Locked and Loaded''''' in Europe and '''''Ratchet & Clank 2''''' in Japan) is a 2003 3D platformer video game developed by [[Insomniac Games]].
 +
The gameplay of ''Going Commando'' is similar to that of the original ''Ratchet & Clank''. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. ''Going Commando'' was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.
 
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
 
|wikipedia        = [http://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Going_Commando Link]
 
|reviewlinks      = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link]
 
|reviewlinks      = [http://www.gamespot.com/ratchet-and-clank-going-commando/reviews/ratchet-and-clank-going-commando-review-6081895/ Link]
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== See Also ==
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{{Ratchet & Clank series}}
*[[Ratchet & Clank]]
 
*[[Ratchet & Clank: Up Your Arsenal|Ratchet & Clank 3]]
 
*[[Ratchet: Deadlocked|Ratchet Gladiator]]
 
*[[Ratchet & Clank: Size Matters]]
 

Revision as of 16:22, 10 November 2014

Ratchet & Clank: Going Commando
Ratchet and Clank Going Commando NTSC-U Boxart.jpeg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SCUS-97268
Release date: November 11, 2003
CRCs: 38996035
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-51607
Release date: November 21, 2003
CRCs: 2F486E6F
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 11, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Insomniac Games
Genre: Platformer
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 90/100
Game description: Ratchet & Clank: Going Commando (known as Ratchet & Clank 2: Locked and Loaded in Europe and Ratchet & Clank 2 in Japan) is a 2003 3D platformer video game developed by Insomniac Games. The gameplay of Going Commando is similar to that of the original Ratchet & Clank. The player explores planets in the "Bogon" Galaxy and undertakes missions. It contains more mini-games than were present in the previous game. The game also introduces role-playing game (RPG) elements, such as upgradeable weapons. Going Commando was released roughly a year after its predecessor, and received very positive reviews. Critics noted the game's improved graphics, longer gameplay, and added role-playing elements as being major improvements over the original, but also criticized the game for its very high difficulty.



Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC/PAL ?
  • Core i5 @ 4,5 Ghz
  • GTX 570
0.9.9 r5347 GSDX HACKS: sometimes when a video loads the game crashes (PAL version, NTSC seems fine); EE timing hack fixed it., •If you can use PAL version, since it has less slowdowns because of running @ 50fps

•50-60+ FPS (software mode) depending on scene with speedhacks, no EE cycle rate,no Cycle steal , DirectX HW mode = Texture issues(Mipmap) Fix: use software mode with mipmap enabled. You will need CPU power like hardcore to run it smooth

Mkav
NTSC-U Windows 7
  • i5 460M @2.53GHz
  • ATI Mobility Radeon HD 5650
1.3.0-20140805121745 GDSX SPU2-X Used all recommended speedhacks, EE cyclerate 2, and VU stealing 1. Using hardware mode, it ran at playable speeds with lag when there are a lot of on screen elements. Clank



Known Issues

Broken textures

  • Status: Active
  • Type: Minor
  • Description: Garbage textures until you stand close to objects due to GDSX not supporting mip-mapping in hardware mode.
  • Workaround: Run the game in software mode (F9), this however will cause a considerable speed hit. To minimize the speed hit, set "Extra rendering threads" to one less than the number of CPU cores that you have.